the following is some ideas on how to make the game more enjoyable and easier to manage for make for easier commenting the idea are numbered 1- have a extra pvp / war option where the loser gives 10% of their earnings for the next week to the victor and/ or a sign up fee for the war so example the fee is 20xmax plunder and the victor of the war gets the losers fee ( in addition to war bonus etc.) i think this will increase the pvp side of kaw and make it worthwhile 2- having the ability to declare war on your enemies not just request it because after all it is a war game but in wars you are not ment to 'request' a war you are ment to declare it and the way to stop a war is to pay (as a clan) a set amount e.g 1 bil ( call this the cost of peace) or lose 10% of money earned for the next week as is the case in idea 1 and this money will be divided up between the victor clan the way the owner sees fit. 3- a option for owner and admins to be able to pm or wall all clan members at once i know people will say 'just use ca' but some people dont check ca and this option would be a great way to preform activity checks instead of taking 1 hr it would only take 1 min. 4- have new players earning 3x instead of 2 x but only for 4 days so they can play extensively the first 4 days and get hooked on the game like everyone else but also the 3x bonus would enable the new players to get their stats up to be able to compete in wars and other pvp/eb events that bigger players are doing so they can feel included in the community. 5- give new players a small piece of equipment just to boost them up and again another piece after 2 weeks of them playing the game. (starting equipment 500k att and def) or (500k spy att and def) the new player gets to choose and the 2 week bonus being ( 2mil att , 2mil def , 1mil spy att and def) or ( 1mil att , 1 mil def , 2 mil spy def and 2 mil spy att). this will give new players a sense of being able to compete with the existing community. 6- enable 2 player to hit a bigger or same stat player as one , with the attacking players sharing plunder as befits their strength, this imput in the game will provide newbies with the ability to combat the older kaw players and will also mean all kaw players with be able to take on stronger players in wars and pvp. a downside to this rule is then their will be no stat restrictions. or we could have the new players get that bonus only for 2 weeks and then lose it and everyone can only use that bonus in specific wars 7- the game is too focused on new players and neglecting the hardcore kawers this conduct is unfair and should be stopped immediately and changed for a system that encourages players to keep playing ( specifically old players as rewards get better the longer you play) such as rewards for every 6 months of activity ( after initial 2 week active award). the rewards will increase every 6 months by 1 crystal , one nobility point. and every year by 3 horns and 2 seal (only get horns and seals once a year) also every 2 years give 10 x max plunder worth of gold e.g of rewards for activity -active 2 weeks ( equipment stated in idea number 5 , 1 crystal and 2 nobility points) -active 6 months ( 1 crystal and one nobility point) -active 12 months ( 2 crystals , 2 nobility points , 3 horns and 2 seals) -active 18 months ( 3 crystals and 3 nobility points) - active 24 months ( 4 crystals , 4 nobility points , 6 horns, 4 seals and gold worth 10x max plunder) - active 30 months ( 5 crystals and 5 nobility points) - active 36 months ( 6 crystals , 6 nobility points , 9 horns and 6 seals) - active 42 months ( 7 crystals and 7 nobility points ) -active 48 months ( 8 crystals , 8 nobility points , 13 horns , 8 seals and gold worth 10x max plunder) and the rewards will go on in this way.any player who has already played passed a set time will get the rewards for them. e.g a player who played for 1 year prior to this idea being implemented will get the 6 month and one year bonus all in one go. the following are ideas from Certain suggestions which i have modified and changed 8- the kaw community needs more pvp so why not have a world war? in this pvp which will go for 24hrs the entire realm of kaw will be divided into 2 equally matched teams to battle in a all out war, in the war clans and alliances will count for nought as everyone will strive for the rewards.have the war work similar to the current pvp where we must collect items but in the war we collect the skulls of our enemies the team which wins will be the one with the most skulls.skulls will be dropped for every successful hit but the amount drops depends on how much weaker or stronger then you the defender was. e.g skull drops over 10 mil cs weaker then you = 5 skulls if the defenders stats are lower than your by 5-10 mil = 10 skull if the defender is 5mil - 500k cs weaker than you = 15 skulls if the defender is 500k weaker than you to 500k stronger than you = 25 skulls if the defender is over 500k - 5 mil more cs than you= 40 skulls if defender is over 10 mil cs stronger than you = 100 skulls unsuccessful attacks will mean you lose 50 skulls of which 10 are given to the defender.rewards will be given personally for collecting skulls and for your team winning, for the personal reward every 100 skulls will give you 20 silver bars and 1 crystal also every 500 skulls you will get one seal and 2 horns e.g of rewards (for collecting skulls) 100 skulls- 20 silver bars , 1 crystal 200 skulls-40 silver bars , 2 crystals 500 skulls- 100 silver bars , 5 crystals , 2 horns and 1 seal 1,000 skulls- 200 silver bars, 10 crystals , 4 horns and 2 seals 1,500 skulls- 300 silver bars , 15 crystals , 6 horns and 3 seals 2,000 skulls- 400 silver bars , 20 crystals , 8 horns and 4 seals etc. the rewards are set so high due to the difficulty of this war. for every unsuccessful attack the attacker will lose 50 skulls which means the attackers must always be wary or risk losing large amounts of skulls if you have no skulls and you fail a attack you will go into negative skulls and will lose 0.5% of your max plunder for every 5 skulls in negative this may not seem like much but if u have just 50 skulls in negative (one unsuccessful att) you lose 25% of your max plunder. you can choose to pay the gold or you can choose to repay double the skulls so if you go 50 skulls in deficit you have to pay back 100 skulls before you can start collecting towards your reward again. the team that wins will have a extra 100 silver bars , 2 seals, 500 mithril and a 50 % pvp bonus that last for one week ( thus encouraging further pvp) the following idea couples with idea number 1 1.2-we need a option to declare another clan as an enemy of your clan ( when this is done it sends a notification in wc and both clans ca) this costs 1 bil and can only be undone when the victor of the war forgives you or your clan disbands . once a clan declares war on its enemy it should mean battle-lists are instantly converted into only showing the members of the enemy clan and make the wars between enemies give more rewards (the losing clan has to pay 20% of their income for a week to the winning clan and half their war plunder also is given to the victor clan) also the fee for starting a war with a enemy clan is halved to make punishing your enemies more affordable. mithril rewarded is doubled for the victorbut the losing clan doesnt get any mithril 9-we need the option to create peace treaties for 7 days with clans and to sign alliances which means on the event that another clan declares your clan as a enemy or declares war this action is also done one your allied clan.to ally with another clan the owners or admins must pay 2 billion dollars this amount can be split up between admins and owner. a peace treaty means 2 clans with a peace treaty cannot declare war on each other and its members cannot attack each other throughout the duration of the treaty. this addition to the clans will allow the owners more ways to improve there clans and make them stronger also alliance means admins and owners are free to talk in both clans cc and hit both ebs without leaving their original clans all figures are just suggestions open for comment on how you guys think the figures should be and please constructive comments only . i will continue to upload ideas to how kaw could be made better btw i only do this because i really enjoy the game and want to make it even better let me know which ideas you support and which you dont
killzones post and mine are similar in the themes of wanting to make kaw better but thats where the similarity ends we both have different ideas. (some of his ideas are really good) but mine are still different and so what do u think of my ideas?
I like most of your ideas, except idea #5. A 500k att/Def & spyatt/spydef is better than the ring you get from TGL. (Don't get me wrong, the TGL ring sucks.) And I don't like how the new players are having things handed to them on a silver platter. "25 Free lands for ya." "Here's a 100% plunder bonus!" When I started KaW over three years ago, there was no plunder bonus, and the only free land was the land your castle was on. So obviously I don't agree with the 200%, or three times, plunder bonus. Okay. Rant. Over. Thanks for listening to me complain.
IlxlI-KilIdroid-llxIl i agree with you even though i am one of those player who got things handed to me with a silver spoon the newbies will need to have more stats force fed to them til they csn compete with the rest of kaw due to the massive stats we are now achieving. kaw needs to find a way to balance the newbies and the old kaw players out and the best way to do this is plunder bonuses for both parties due to the newbies being weaker they will grow quicker and it will seem as if they are catching p to the old kaw players (which they arent they just wouldnt have reached the stand of one upgrade costs billions yet) mean while the old kaw playing with the bonuses provided no longer feel neglected. kaw imbalanced and ill feeling between old and new players solved....now only to find a dev to listen.
Back when I started I didn't even get all these free starter packs. Consider yourself lucky on what they give now.
Lets be clear these threads are different. This thread is OPs collective ideas, though some stated on my thread, whereas my thread is the kawmmunity's ideas and threads.
Ts_MonKey-NuTs_Ts i know and i am grateful but sadly the game is losing populatrity which is why im asking for select changes which would add more gaming content and complicity to the game we all ;love also i would like more things to do while playing the game