Marketplace/Trade PvP/Grow faster!!!

Discussion in 'Ideas + Feature Requests' started by Mishav, Sep 17, 2015.

  1. 1)The ideas is as simple as the title. All i suggest is that after all the events and ebs and wars youve been through and you have left over items- why not trade them or give away for something that you could benefit from ?
    My proposal is this- why not set up a marketplace where players can trade or give items out that they dont need to to other players? And not just equipment but even gold, aqua, inferno, banners, seals, etc. When one player lacks something, another can gain and it can help with the progression of the game for new players as well as old.

    The benefits can improve the amount of new players coming in. In addition, players wont have to worry about the huge amount of money spent on things such as crystals, pro packs for equipment, and nobility points. New players also wont have to worry about progressing slow because if the trade/marketplace system is setup, then they can get help through trade from other players and get what they want to grow bigger, potentially making them want to play it more (considering at how addictive the game already is).

    2)In addition to the marketplace/trade system I also propose more than one weekly events that players can participate in. This can help seperate noobies and experienced players. Lets say there are two events a week. One event can be easy (for new players) and the other not so easy (for experienced players). The twist is you have to have a certain amount of stats to participate in those events. For noobie weekly events, the devs could choose a minimum cs and anything above that, than you will have to be in a "experienced" weekly event. This is a solution to help new players grow faster.
    Setting the game up liKe that can also lead to more events per week for the top strongest players (make it difficult as hell but make the outcome of the event worth it) and more ideas can be made by other players for multi-weekly events and how it works. Of course this all a general idea not a preplanned system that works...

    3)The last thing i would like to propose is ebs with higher drop rates. It takes some players as long as two years to get certain equipment- WHY DO YOU MAKE THE PLAYERS GO THROUGH THAT!!? I would quit in my opinion, but thank good that hasnt happened to me yet. It just makes people want to LEAVE THE GAME. If you DONT raise the drop rates to a considerate amount, than DO make a marketplace/trade pvp. Either way it can help new players grow.

    Thank you for considering the idea and once again this is all just a general idea that can be tweaked to fit both for the players and the devs style-
    Mishav
     
  2. Erm, the marketplace can be highly abused, I personally would not suggest bringing that in, if someone wanted to make an alt account and give nice banners and equipment to that account then the game would be over, everyone would make new accounts and grow way faster and just the fact about giving inferno and aqua to your other accounts to get your gear enhanced is a generally overwhelming thought. I'm sorry no suggestions but those things I would try to fix, I apologize it's a bit late.
     
  3. Been proposed more times than Hilary clinton emailed government secrets.
     
  4. I think there is a way to manage a player merchant type of market.

    -Firstly, any item of yours you want to make available on the market you would have to own for a required amount of time.

    Maybe 30 or 40 days(could be different for items from ebs, events, and ee). Basically enough time for ppl to earn something themselves of equal or lesser value.

    Also a restriction on what stat lvl you can sell/buy to/from.

    Ex. A 10mill cs couldnt buy from a 30+ mill cs.

    The market could also have a random..ish update once or twice a week. Technically you could tag an item for sell on monday but it might not be available till thursday. Would help keep ppl from intentionally making an item available at a specific time for a particular person to buy..

    Little things like that.
     
  5. Tl;Dr but if there was a user blackmarket saleing useless eq would be awesome, sadly twould be easy to funnel insane amounts to alts an with the inflated ally market lmao need I say more?
     
  6. The devs ignored this idea before, and they will ignore it again.
     
  7. We just forgot to include every transaction cost a nob or two.
     
  8. So the lb could grow their alts faster? No...