AN EXERCISE IN FUTILITY BEWARE...reading on may expose u to experiencing wooziness or delusional episodes of reality n worst of all DEJA VU. 6 Proposed War Times: War PDT...EDT...GMT...SGT...Sydney - 1 - 4am...7am..12pm...7pm.....9pm - 2 - 8am..11am...4pm..11pm....1am - 3 -12pm..3pm....8pm...3am.....5am - 4 - 3pm...6pm..11pm...6am.....8am - 5 - 7pm..10pm...3am..10am..12pm Edit+1 - 6 - 1am...4am....9am...4pm.....6pm Above times can be adjusted slightly to suit nothing is in stone. If u see fit that changes r needed post which war(s) n what time and/or Time zone Return n see updates n changes. Ty n GL in S5 EDIT Also I cannot see why not that each war time slot cannot have 1 2hr war implemented so there is 6 2hr war each week. It would allow 2x medallions n further encourage EE n make reward goals more attainable. Of course some ppl will say 2hrs is too long but the incentive prolly outweighs that notion. Devs n warriors alike get more bang for the buck n war addicts should enjoy it.
I prefer 7 pm PDT to 6 pm PDT mainly. Also, other times just seem a bit better for squeezing in a war
If you want 6 wars, make them all 4 hours apart. Then it'll cover evenly the 24 hours of the day. Your proposal has 3 hours between war #3 and 4, and 5 hours between war #5 and 6.
Simply spreading wars 4hrs apart is fine if u want symmetry but the times as presented r an attempt aimed at TZ's
The 6 wars r an attempt to suit the 5 selected TZ's as an example n an assumption of KaW's warrior base.
Support. You have done a start at recognizing the TZ's for more World action to be able to do some wars. It's never gonna be perfect for everyone, but good on you for a balance.
Also cannot see why not that each war slot cannot have a 2hr war implemented. It would allow 2x medallions n further encourage EE n make reward goals more attainable. Og course some ppl will say 2hrs is too long but the incentive prolly outweighs that notion. Devs n warriors alike get more bang for the buck n war addicts should enjoy it.