I like the idea but this is kinda like the "change your build" for a day thing that got 1000 supporters ... Anyways I do not see how this will bring ee participation up incredibly because after all you are only going to have enough money as your previous buildings were worth therefore having the same stats or just a different kind of build but then at a smaller scale and therefore costing money or taking more time Previously posted on page 7
I support this however I feel the 50$ is excessive, I think lowering that cost would enable more people to afford it. I think perhaps having it so this option is available but once or twice a year.
Support to main proposal and to what cloud said also. Have been asked many times in forums before also. Like people want sown minor changes and dropping buildings refunds you only 20%. Options like this even if works every 12 months will be a very welcomed change.
I support this because I had to change my build once to suit EE more. This took about a month and a half to fully convert, and would have taken longer if I didn't get 1000 fountains.
Cool, please justify your reasoning to the forums, so that Moose can potentially make the idea better. Does that sound like a good idea?
Give every new player 1 build change token that can be used at any time. They can gh their way up to where they need to be and then change to what they want their final build to be at any time.
Why new players? They don't really need it. I think give evryone 1 for free and if they want more they'd have to pay for it. They did this with seals before.
Sweet. I can finally realize my lifelong dream of 'the quest build' and make a primer for forums. Nah, this is a good idea though. I suggest 1 flip per year. Just tie it to your achievement.
Ok, just had an idea. Developed from the 'first time's free' concept mentioned earlier in the replies, each player is given 5 to start with, and may only use 1 per 24 hour period. The item costs 19.99 or 200 nobs distributed in packs of 5, and for the free player path, that may stand an obstacle that they want to hurdle. This can possibly get more $$ to the devs. Also, as mentioned earlier, the tokens from the op cannot be sold for gold, but is redeemed into buildings. This means no ally inflation, but a separate currency only obtainable via the new item. Tokens can also be stolen from players. Wen stolen it gives the player attacking the tokens, and with this the money it is worth. Depending on what was built the buildings will give a certain amount of tokens to the player. Level 1 workshops/barracks/stables are 1 token. The price varies also. When building while in possession of tokens, the player will be prompted to either build with tokens or gold. This can also apply for exploring lands. Any one have comments on this addition?
Idea : Bring out a New warland - all can full build as They like - so all would b equal - it count only for special ee wars
Love the adea to temporarily change a build. Of course it dose need a few tweaks to prevent abuse. If we where to use Tokens to replace gold i can see that being a whole new issue. We now have up to 10 levels of each building. If tokens where the answer there would need to be lots of different types to represent the equivalent currency exchange. it may just be me but i think this will get confusing very fast. I personally like the idea of being able to switch between eb/war build with a reasonable time limit. For instance give us an alternate set of lands matching ur current level and the combined cost spent on ur total current build That can only be spent on the alternate land/build. Id say make the first alternate build free to do so but any time after u would need to pay for the privilege much like we do now for hte ectra I don't think id mind paying a reasonable fee if i decided to change. All in i like the over all idea hope to see something come out of it nice post moose ️
I like the idea. Could even issue specific tokens that exchange for your exact building lvl. That way you could have roughly same stats but a different building composition. For me I simply cannot afford the time to war often. Even if you made it the price of a seal, then locked the builds once people had signed up that would keep people from flipping. Really though, if they want to change why not make it spammable like HTE? As long as builds lock once you are signed up towar and unlock following war shouldn't matter how many times you change. Agree with you that it cannot be strictly gold or will just turn into dumping and then buying tons of Allies.
No support. Build your lands like a war build if you want to war in EE clans. If not thats your choice you chose not to do it.
I see why you would say that but I've been playing this game for 5+ years and wars have changed a lot. I didn't really know what a war build was at the beginning, I just warred. Now I want to war again but can't because changing my build takes forever.
I support this, I've played for years I've had every build you can imagine... PS Hybrid Hansel Attack Battle hansel SH and a small tank... I've probably spent $1500 40t on converts. This would help allow all players to war.