aww how cute. By you reckoning you want to stop smaller people from hitting big osf and oafs for 60m+ a steal and 200m a hit but allow the Bf'a to keep the Bf'a lb out of range from 99% ? Erm no thanks if Bf'a is not addressed also just let them hit up those peeps for 200m a hit.If you can tell me how stopping this helps the new player ? Seems to me the only ones you are trying to "help" is The big spenders again. Think about the kawmunity not just the 1% elitism is unattractive.
the devs wont touch BFA because that's how they make their money off the LB. Write an email about to support, if you are lucky enough to get someone who knows what bfa actually is, they will just tell you that they are looking into it.. basically they will tell you to get lost
Sadly this is true, i stopped mailing devs a while ago. I got 1-liners like "we're working on it" or "just see what we have coming" after spending 1-2 hours writing an email. Nice thread and well worked out, but devs don't give a damn because it doesn't give them $$$$.
You want it changed ?? Really ? Well here's what you do, farm the out of the lb oaf and osf see how fast they change it.
I have used sh and ssh of various sizes, bfe and bfa combinations. I have never seen an sh make close to 100mil, especially from such a small attack build. On an hfbc tank I made 70mil last I remember. Think the community is letting their imagination run wild with this so called "exploit" abilities.
The problem is the exponential size of the top lb. red star isn't just bigger than lb rank #10, he is several times larger than #10. If bfa not capped all the rest of the lb have to go to the other side to balance him out.
What's the average? Because 70mil a hit sounds a lot better than the 2-3 mil I get hitting some of these builds.
Bfa is by far the most unbalanced aspect of the game. How on earth can you justify having a bc spy unable to steal/ass/scout a atk none sdt build solely down to bfa ? Your proposal of being paid solely on "attackers build size"stinks completely all that encourages is hitting down. I enjoy that I can hit a huge bc spy for more the hte and pay to him something like warbeast at best :lol: You need to realistically narrow the hit range and cap Bf'a for a fairer playing field. Capping Bf'a will not only create a fairer playing field but nerf ssh and other similar builds over night.
Wow. So much arguing, but it seems no one has read the OP. By accounting for BFE and BFA in the plunder algorithm, it addresses BOTH the pesky SH problem AND the LB stacking issue. SH will pay the same as they earn farming mids, thus nerfing their exploit. LBs will pay huge if someone is lucky enough to get through, and make crap off farming non LBs. Round wars will go back to being about who has fastest fingers and best strategy instead of who used the exploits the most. There need be no limit to BFA or BFE. It just needs to be accounted for in the formula. Builds will pay out based on true strength of attacker (troop or spy strength PLUS pots PLUS bfa PLUS bfe) v. true strength of defender.
Thank you. Although, as stated in the OP, I would also remove pots from the equation. I don't see them as useful in the plunder algorithm. If you don't use them, you simply let yourself more open to succesful hits.
Interesting discussion (well, except for the off topic BFA excursion), I'm certain UPC would have had some curves and formulas to contribute. MyPouf, you could indeed just leave pots out of the plunder calculation, those basically just are an offset and as you said, it's just a factor to increase win/loss chances. Mith spell will be left out too, I'd say. Your example is interesting and it shows why you need towers as a mid range player to stay competitive (you try to increase sh failure rates). I would feel more inclined to have a system taking into account the full raw strength of a player instead of just his cs. I wouldn't go as far as taking into account actual troop/spy levels, this would lead to strange curves imo. Why not weight the cs with a certain factor? A system giving payout based only on success rates would be havoc as your pure spies (and most hansels) would pay nothing at all anymore.
What are you on about at all ? If you are able to smash through adp and sdp ofc you should be paid extra for that. You should be paid extra for bfa yes that could be good for pvp however hit range should NOT be restricted unless bfa is capped! Restricted hit ranges encourages growth and why grow when you can't hit anyone your size due to stupid bfa. Nahhh stay small hit up and give them hell
myPouf, Why Cannot it work any longer? Why cant the attack build also make BFA and BFE. BFE and BFE take Months if not a year to be at some level to plunder that stats(#2 stats). Why cant player#2 make more static/tank high then? The new plunder mechanics takes in view the bfe difference of the two players. if a player #1 hits a naked player(in his bl) with all that equip he gets only 20m. if player #2 hits a naked player(in his bl) with his equip at top skim will make 60m easily. All i want to say :- This being the basis of the game(the plunder mechanics) lets not be one sided. The solution I would recommend is Calculating plunder leaked/gained on True Strength (not instantaneous) { Not instantaneous because its a war. some will be high some low, some xtalls some repins. it wouldnt be fun anymore if tanks/ps1 get no advantage for absorbing hits. } So we calculate TS(true strength) of the players involved. TS= 100%(build/stats)+50%(bfe)+80%(BFA) and on comparison of this the plunder mech should be based. 50% bfe because there is a cap to equipement(even though its constantly increasing by pay2win events). AT MAX 80% BFA because bc(non lb) skimming lb will bring in a lot difference and calculating 100% BFA for plunder mech is stupid and sad.
Thanks for participating. As I said in OP, I'm looking for players good in Maths and who understand the plunder mechanics.... 100%+50%+80%... I'd also suggest you play for an extra year to understand this game better.
Hmmm. Seriously? Smash through ADP? Looks like you never noticed there is a 60M positive difference in favor of attack vs. defense... Pots already give you an advantage vs. players slightly bigger than you. If you can't hit them, you're just too small for them. Also, I said many time that capping the BFA is not the solution and the revised plunder algorithm should remove the need to have a hit range.
Mypouf. What I dont know that I need to play another year lol (-,-) I am not telling actual true strength there. I am telling how much to count to make pay for. I mean there count 100% cs 50% bfe and up to 80% BFA in plunder mechanics I know its not actual true strength. I know strength calculation bro. And been playing for 2+ Years already ( -.-) Again, I suggest 50% of bfe and upto 80% of BFA(not more than that) should be added in strength calculation. Will explain further so no one thinks I am some noob.
Ok my main points :- 1) Don't relate instantaneous True strength with plunder payout/leak. 2) Don't add 100% BFA and bfe for plunder payout/leak. Calculate only around 50% bfe(coz it has a cap) and up to 80% BFA(not 100% coz it took years/time/RL cash).