More Customizable Wars

Discussion in 'Ideas + Feature Requests' started by Bluephantom956, Jul 3, 2015.

  1. More Customizable Wars


    War settings are flawed. There are only 2 changeable options, the war length, which is not very customizable and the roster options, which either allows players to join the clan during war or not.

    War Length


    There are only 3 lengths to a war; 12 hour, 24 hour, and 48 hour. This is really not a good setup as most clans aren't going to be able be on 24/7. This creates a long downtime where one clan is plundered when someone pulling an all-nighter. Not very fun.

    Roster


    The roster options blatantly disregard specific options to make the war better. The roster can either be locked or unlocked, which are both extremes. On one end, anyone can join during the war, and shake up the match. On the other, no one can join, and the match is locked until it is over.

    Other Problems


    There are no rewards! It isn't worth warring without rewards for winning. There is no advanced option either for dtw, dts, and KOs.

    My Solutions


    I propose quite a few tweaks and additions to regular war. The first is simple on the war type, add a custom option to the presets to customize how long before the war starts, and the duration of the war, with a minimum of 1 hour, and a max of one week.

    Add a customizable roster lock button: you can choose how many are allowed to join the clan during the war before the clan is locked for the remainder of the war. This will give the best of both worlds for the roster options, as well as make wars a bit more popular. My final idea is a new option class, which is Advanced Options. In this category is a dtw and dts, bfe and bfa, KOs, and mithril usage. Mithril disables and removes any spells that could effect the war temporarily, which will preserve EE and other spells from before the challenge.

    What is losing the devs money is the lack of rewards though. Not many people do the chaos wars because of the amount of moles and problems they pose. When they see regular war, there is nothing there worth dropping Health Crystals on. This makes players avoid war more. If the devs added rewards, most likely more players would war to earn health crystals, buying when they ran out.

    The rewards percentage would vary though. A clan has a small chance of earning rewards and mith for their work. A 10% chance is a percentage that lines the devs with cash, yet also keeps the chance of drops large enough that a player will be able to earn their used items back in full, and maybe in a rarer case, more.

    A possible rewards percentage
    No rewards - 70%
    Regular rewards - 20%
    Large rewards - 10%


    COMMENTS

     
  2. Regular clan wars really just aren't relevant anymore. They dont make devs money so they dont matter. But also w ee especially indy n primals they dont matter
     
  3. Regular clan wars would be popular if the devs decide what phantom is saying
     

  4. But they won't bud
     
  5. 1,2,3,4 I declare a plunder war.
    Or mith or whatever the reward.
    Two clans to explain for newer players sign up for a war. Pre determined out come and hey presto there's your rewards for relatively little effort.
    So many exploits which is what nerfed the old system wars in the first place.
    Blame the players that exploit on this one not the devs.
     
  6. No support I think indie is the only way to stop exploiters