CLAN LOYALTY

Discussion in 'Ideas + Feature Requests' started by Killzone, Jun 6, 2015.

  1. Nope stopped reading as soon as I saw spending more money there is enough of this already
     
  2. How is that spending more money?? It's basically giving to those who don't spend and those who do. Instead of us buying xtals and rewarding just ourselves, we have a chance to reward all.
     
  3. The simple fact is hte rotwb is what killed the clan loyalty. Kaw has become a haven and breeding ground for the rich, we need to look more into rewards based on time/dedication not based on $$. It's a sad day when we have to instantly relate any rewards with $ and this is down to ata constantly making it as such.Why not simply actually give rewards for daily logins etc many have a type of free casino where you get a free spin daily or even if you stay in a clan the chance% of drops is increased in direct relation to time spent in that particular clan.
     
  4. Did you read the other half of my proposal that doesn't include spending money but includes clan activity only?
     
  5. loyalty is a bond between friends and cannot be created by getting free stuff
     
  6. We all buy items from the oracle, so what is so horrible about being able to help out your friends at the same time as helping yourself?

    What's so horrible about a clan LB and reward? The ones who abide upon the loyalty you believe in would be able to keep doing their everyday stuff and just rack some points in as well( for what they always do).
     
  7. its not bad or horrible, but it isnt loyalty
     
  8. No. Just stop. This isnt mafia wars.
     
  9. No support.

    We do not need more free stuff going to clans full of people who pay for stuff. This only widens the gap.

    This is not fire age...i stopped playing that crap because of this sort of non skill time wasting gift rubbish. Adds no value in a war game.
     
  10. Not sure about clan loyalty. If i am asked to help friends or people struggling with eb I would leave and come back. That just stops is helping friends. That is the only part of the thread i do not like
     
  11. That's why I changed it so it wouldn't stop when you go help friends. But you just couldn't collect loyalty for them, you can only collect for the clan you choose.
     
  12. No need, btw clan loyalty? This maybe support new ppl or new clans, then it's good reward I think. But not clan loyalty ... Coz it has nothing to do with longer stay in clan .....



    For support clan loyalty should Devs add % bonus for stay in clan
    - 1 week stay = 1-2% plunder spell
    - 2 weeks stay = 5% plunder spell
    - 1 month = 10% plunder spell
    Etc

    This is clan loyalty bonus
     
  13. It's not just about how long you stay in the clan but also what you put forth to your clan.
     
  14. It really doesn't matter if this gets 10,000 people supporting. The devs won't do anything. People have suggested tons of great improvements to clans and other aspects of the game but with no action.

    The only reason this kind of thing will interest ATA is it will be another revenue source for them. But that's the problem already mentioned, this will only make the high spending clans benefit. They will be opening the max gifts possible as they have limitless money whereas average clans will get maybe a couple a week.
     
  15. Truer words are rare to find key words revenue
     
  16. Another revenue?

    Players are already purchasing these packages from the oracle. Now, though, with this update they'd also have a chance to credit their clan.
     
  17. How about this for a revolutionary idea considering,everyone already knows kaw is dying and will dead soon why not go out with a bang and make everything free! They milked it for some 5 years now soon "the next kaw" will rise up and this shall be obsolete.