a new leaderboard?

Discussion in 'Ideas + Feature Requests' started by Rikkimaru, May 16, 2015.

  1. I'd like the out of system pvp to be better explained.

    But,

    I support the EE LB. That'd be sexy.
     
  2. Out of system pvp is easily explained.

    Any action occurring from battle list/world chat roulette/specific target farming
     
  3. I'd like some form of regulation on repeatedly hitting the same players over and over again. Maybe an(just an estimate) 50hit minimum before it stops counting? Even tho you could farm multiple osf still 
     
  4. As that would be possible if put it to one full bar till it stops counting, just to make strips require not only more people to move up the leaderboard but also slow the rate of osf/oaf farming
     
  5. A leaderboard for the number of different players hit in a week would be interesting, would keep everyone on their toes 
     
  6. Not to discourage your suggestion in the least. We have been trying to get a spy lb for years (as an example).

    This suggestion (well most every suggestion) is not a priority for ATA unless there is a quantifiable and predictable Rate of Return on the expenditure. Granted there are instances when that statement doesn't apply due to i.e. the external environment; as was the case with the new loading screen.They needed a fresh look, a means to stay visually appealing in an increasingly saturated and competitive gaming market making.

    They sit in a room thinking of new promos and ways to get us to increase spending (visualize that for a moment). The only priority suggestions that goes anywhere are those that yield a monetary payoff for ATA, otherwise the cost is not palatable to the investors and executives (and employees dare not suggest anything to the contrary). Trust me, that culture and attitude will never change (after all, we are capitalists). If it does, I guarantee you that executive will find him or herself looking for new employment lol

    KAW is a Cash-Cow, plain and simple. Minimal Operational and Design Cash Outlay for Maximum Cash Output. Basic economics of a for-profit business. I commend them for their ability to leverage our willingness to spend money without the features their customers have been requesting for years.
     
  7. Shady thanks for the input but think of it this way, an actively updating leaderboard every week for the most pvp actions (excluding those in wars) would be a small cash injection as those who compete for the number 1 spot will need to xtal to keep their position therefore increasing player spending
     
  8. Now your speaking "Dev $ Talk"
     
  9. Easy mith...why war...simple right?
    Cheaper than buying it or losing it.
    Everyone can load up on mith EQ others earned or bought from EE wars.

    Awesome scam
     
  10. Easy game, why play?
    Just takes your money.
    Money you could use on a console, a PC, produce endless entertainment for a one-time fee.
    But the game has you in its grips, and thats why you think an inanimate material like mith is only for the privileged few.
    Awesome scam.
     
  11. If its an easy game who forcing u to play?
    Mith is won or lost in war its not candy.
    Whats this privilege u speak of?
     
  12. Support. If you need space remove the value lb
     
  13. I agree that the devs need to make PvP more rewarding, hitting EB's all day is boring but it is the only real way to grow to a size where you stand any chance in a fight on this game. I think devs have done a good job at gaining more interest in the PvP aspects of the game from the community recently, 2 years or so ago when I first started nobody hit anybody and the game was all about growth, it looks like this is starting to change now but the devs need to step their game up a little bit and improve the system. Introducing PvP leaderboards and making PvP more rewarding in terms of growth or unique equipment could help this a lot.
     
  14. I've already told you if you're gonna whine about EE here isn't the place, leave the thread until you have something constructive to say rather than blatant criticising
     
  15. Ko'es are not necessirly luck, more about being smart than anything. Why do u think that the better players usually turn out with more ko'es than others in a war? It is all to do with anticipating