New EB idea - Valefor the infernal

Discussion in 'Ideas + Feature Requests' started by Lockjaw, May 5, 2015.

  1. Hey. I rarely post forum, however i had a load of spare time today. So I decided to think of an EB Idea.

    Constuctive criticism and trolls all welcome.

    Valefor the infernal

    1st EB:
    Ancient Realm - 3 hours - MAIN BAR ( Ancient Realm): 500,000

    1st phase: Explore the ruined realm of ancient artifacts and uncover infomation about valefor

    Scout Artifacts - 96,666
    Attack Ancient civilisation - 159.500 - Required to be cleared for further actions

    Scout Ancient Realm to 50%

    2nd phase: The removal of artifacts untouched for thousands of years have awaken an army of the undead.

    Scout Black Smoke - 25200 (Regen 100% /8min) - Required to be down for other actions.
    Assasinate Undead archers - 134,400
    Attack Undead Swordsman - 378,900- Required to be cleared for further actions
    Scout Main bar to 0%

    Mission complete: You have defeated the undead army and recovered vital infomation regarding valefor.


    2nd EB
    Betrayal - 6 hours -MAIN BAR (Fortress): 1,000,000

    1st Phase: The artifacts point towards a heavily fortified ally fortress, inspect this unusual infomation.

    Scout Fortress to 90%

    2nd Phase: Movements are detected around the castle, your armies have been trapped within the perimeter of the fortress. defend yourself.

    Assasinate Swift foes - 499,800 (regen 10k/ 15min)
    Attack Armored horde - 713,090 (Regen 5k/ 5min) -Required to be cleared for further actions
    Steal Enemy intelligence - 68,000
    Attack Armored Horsemen - 126,600 - Required to be cleared for further actions
    Scout Main bar to 0%

    Mission complete: Your armies survived the ambush, now its time to see what lies within the fortress.


    3rd EB
    Hells gates - 12 hours - MAIN BAR ( Necromancer ) - 2,500,000

    1st Phase: Go fourth with your armies and see what dwells within the fortress.

    Scout Walls - 166,666

    2nd Phase - A hidden switch suddenly collaspes an entire wall... A necromancer awaits at the other side of a huge chamber.

    Use item Amulet of truth on Darkness spell - 65,000
    Attack Undead Guards - 246,670
    Assasinate Amatuer Necromancers - 178,000 - Required to be cleared before further actions
    Attack/Assasinate Main Bar to 98%

    3rd Phase: The necromancer summons a fiery portal, releasing a scorching wave upons your armies and reviving the undead armies... with more strength.

    Attack Infernal Guards - 246,670/1,000,000 (regen 15k/ 30sec WHEN NECROMANCERS ALIVE) - (regen 15k/ 10min)
    Assasinate Infernal Necromancers - 278,000 (regen 10k/ 10min)
    Attack/Assasinate main bar to 90%

    4th Phase: Desperate, the necromancer summons his last army. Charge fourth and defeat them!

    Attack/Assasinate Undead Horde - 2,000,000 - Required to be cleared for further actions
    Attack/Assasinate Main bar to 0%

    Mission complete: The necromancer dies with an ear piercing scream, left behind is a portal, legend has it, is called the 'Infernal gate'.


    4th and final EB - Valefor Rising - Main Bar (Valefor) - 5,000,000 - 24 hours

    1st Phase: your armies charge through the portal, they are overwhelmed by the forces on the oter side...

    Attack Infernal paladins - 666,666 (regen 75k /30min)
    Assasinate Infernal Crossbowman - 1,666,666 - (regen 10k /30min) Required to be cleared for further actions
    Attack/Assasinate Main bar to 75%

    2nd phase: Valefor creates an army of demonic soldiers, swifter, stronger and more capable than the infernal.

    Attack Demonic Paladins - 2,666,666
    Assasinate Demonic Horseman - 3,666,666
    Use item Blizzard on Swelling Lava pits - 66,666 -All three bars Required to be cleared for further actions
    Attack/Assasinate main bar to 50%

    3rd phase: Your armies struggling to fight in the intense heat start to crumble, one final push is required to defeat him and his finest warriors!

    Attack/Assasinate Foras the overlord - 6,666,666 - Required to be cleared for further actions
    Assasinate Infernal imps - 25,000k (regen 100% /5min)
    Attack Infernal knights - 766,666 (regen 66,666 /15min) - Both required to be cleared for further actions
    Attack/Assasinate Main bar to 0%

    Mission complete: your armies roar with triumph as valefor crashes down. you have defeated valefor the infernal!

    ==EQUIP==
    I haven't put much thought into the equip and it's stats, however because of the 'infernal'/'fire' theme, it would make sense for the equip to cost absurd amounts of inferno.

    Sorry no bb codes. im a noob at that stuff.
    bb code champ rly
     
  2. It was all going so well, but then you said that...
    But seriously, this seems great. Only other problem I can think of is that the whole necromancer and portal thing is a bit too similar to the scrag ebs...
     
  3. No suppodf foo many ebs
     
  4. Backstory to valefor the infernal?
     

  5. Agreed on this screw too much inferno
     
  6. Very well put together, but let's slow the eb train a bit.
    At least until a larger percentage of Kaw can take down the latest Scrag eb.
     
  7. Support but let's change the inferno for Aqua 
     
  8. no support.. to many ebs
     
  9. WORSE THEN TT,TGL,ACC,NG COMBINED THEN X10 and the veteran players as my self( this is just a alt) will know where of I speak
     
  10. For the last time b on their at the 6.6 mil hp bar you need a clan full of 100 people and hit as a clan 2,777 per hour -_-
     
  11. Which comes out to about 115 unloads to clear that bar alone in 24 hours
     
  12. And any questions I'm the main of death
     
  13. Can u make EB for newbies which is drop equipment also?
     
  14. Look at ilovemydogscruffy313 post about a guide in bbcodes. Helped me well (read carefully).

    If you don't know how to find him/her go to search - (somewhere in search) author - type author then search.
     
  15. Thanks for all the feedback. Its just an idea and also i think i made the last eb of the set a little too hard, especially the regens.

    If the equip doesnt require high amounts of inferno, then maybe the eb itself drops high amounts of inferno? or both?