New EB idea - Valefor the infernal

Discussion in 'Ideas + Feature Requests' started by Lockjaw, May 5, 2015.

  1. Hey. I rarely post forum, however i had a load of spare time today. So I decided to think of an EB Idea.

    Constuctive criticism and trolls all welcome.

    Valefor the infernal

    1st EB:
    Ancient Realm - 3 hours - MAIN BAR ( Ancient Realm): 500,000

    1st phase: Explore the ruined realm of ancient artifacts and uncover infomation about valefor

    Scout Artifacts - 96,666
    Attack Ancient civilisation - 159.500 - Required to be cleared for further actions

    Scout Ancient Realm to 50%

    2nd phase: The removal of artifacts untouched for thousands of years have awaken an army of the undead.

    Scout Black Smoke - 25200 (Regen 100% /8min) - Required to be down for other actions.
    Assasinate Undead archers - 134,400
    Attack Undead Swordsman - 378,900- Required to be cleared for further actions
    Scout Main bar to 0%

    Mission complete: You have defeated the undead army and recovered vital infomation regarding valefor.


    2nd EB
    Betrayal - 6 hours -MAIN BAR (Fortress): 1,000,000

    1st Phase: The artifacts point towards a heavily fortified ally fortress, inspect this unusual infomation.

    Scout Fortress to 90%

    2nd Phase: Movements are detected around the castle, your armies have been trapped within the perimeter of the fortress. defend yourself.

    Assasinate Swift foes - 499,800 (regen 10k/ 15min)
    Attack Armored horde - 713,090 (Regen 5k/ 5min) -Required to be cleared for further actions
    Steal Enemy intelligence - 68,000
    Attack Armored Horsemen - 126,600 - Required to be cleared for further actions
    Scout Main bar to 0%

    Mission complete: Your armies survived the ambush, now its time to see what lies within the fortress.


    3rd EB
    Hells gates - 12 hours - MAIN BAR ( Necromancer ) - 2,500,000

    1st Phase: Go fourth with your armies and see what dwells within the fortress.

    Scout Walls - 166,666

    2nd Phase - A hidden switch suddenly collaspes an entire wall... A necromancer awaits at the other side of a huge chamber.

    Use item Amulet of truth on Darkness spell - 65,000
    Attack Undead Guards - 246,670
    Assasinate Amatuer Necromancers - 178,000 - Required to be cleared before further actions
    Attack/Assasinate Main Bar to 98%

    3rd Phase: The necromancer summons a fiery portal, releasing a scorching wave upons your armies and reviving the undead armies... with more strength.

    Attack Infernal Guards - 246,670/1,000,000 (regen 15k/ 30sec WHEN NECROMANCERS ALIVE) - (regen 15k/ 10min)
    Assasinate Infernal Necromancers - 278,000 (regen 10k/ 10min)
    Attack/Assasinate main bar to 90%

    4th Phase: Desperate, the necromancer summons his last army. Charge fourth and defeat them!

    Attack/Assasinate Undead Horde - 2,000,000 - Required to be cleared for further actions
    Attack/Assasinate Main bar to 0%

    Mission complete: The necromancer dies with an ear piercing scream, left behind is a portal, legend has it, is called the 'Infernal gate'.


    4th and final EB - Valefor Rising - Main Bar (Valefor) - 5,000,000 - 24 hours

    1st Phase: your armies charge through the portal, they are overwhelmed by the forces on the oter side...

    Attack Infernal paladins - 666,666 (regen 75k /30min)
    Assasinate Infernal Crossbowman - 1,666,666 - (regen 10k /30min) Required to be cleared for further actions
    Attack/Assasinate Main bar to 75%

    2nd phase: Valefor creates an army of demonic soldiers, swifter, stronger and more capable than the infernal.

    Attack Demonic Paladins - 2,666,666
    Assasinate Demonic Horseman - 3,666,666
    Use item Blizzard on Swelling Lava pits - 66,666 -All three bars Required to be cleared for further actions
    Attack/Assasinate main bar to 50%

    3rd phase: Your armies struggling to fight in the intense heat start to crumble, one final push is required to defeat him and his finest warriors!

    Attack/Assasinate Foras the overlord - 6,666,666 - Required to be cleared for further actions
    Assasinate Infernal imps - 25,000k (regen 100% /5min)
    Attack Infernal knights - 766,666 (regen 66,666 /15min) - Both required to be cleared for further actions
    Attack/Assasinate Main bar to 0%

    Mission complete: your armies roar with triumph as valefor crashes down. you have defeated valefor the infernal!

    ==EQUIP==
    I haven't put much thought into the equip and it's stats, however because of the 'infernal'/'fire' theme, it would make sense for the equip to cost absurd amounts of inferno.

    Sorry no bb codes. im a noob at that stuff.
    bb code champ rly
     
  2. It was all going so well, but then you said that...
    But seriously, this seems great. Only other problem I can think of is that the whole necromancer and portal thing is a bit too similar to the scrag ebs...
     
  3. Holy 666 :shock:
     
  4. No suppodf foo many ebs
     
  5. Backstory to valefor the infernal?
     

  6. Agreed on this screw too much inferno
     
  7. Very well put together, but let's slow the eb train a bit.
    At least until a larger percentage of Kaw can take down the latest Scrag eb.
     
  8. Support but let's change the inferno for Aqua 
     
  9. no support.. to many ebs
     
  10. WORSE THEN TT,TGL,ACC,NG COMBINED THEN X10 and the veteran players as my self( this is just a alt) will know where of I speak
     
  11. For the last time b on their at the 6.6 mil hp bar you need a clan full of 100 people and hit as a clan 2,777 per hour -_-
     
  12. Which comes out to about 115 unloads to clear that bar alone in 24 hours
     
  13. And any questions I'm the main of death
     
  14. Can u make EB for newbies which is drop equipment also?
     
  15. Look at ilovemydogscruffy313 post about a guide in bbcodes. Helped me well (read carefully).

    If you don't know how to find him/her go to search - (somewhere in search) author - type author then search.
     
  16. Thanks for all the feedback. Its just an idea and also i think i made the last eb of the set a little too hard, especially the regens.

    If the equip doesnt require high amounts of inferno, then maybe the eb itself drops high amounts of inferno? or both?