Hey. I rarely post forum, however i had a load of spare time today. So I decided to think of an EB Idea. Constuctive criticism and trolls all welcome. Valefor the infernal 1st EB: Ancient Realm - 3 hours - MAIN BAR ( Ancient Realm): 500,000 1st phase: Explore the ruined realm of ancient artifacts and uncover infomation about valefor Scout Artifacts - 96,666 Attack Ancient civilisation - 159.500 - Required to be cleared for further actions Scout Ancient Realm to 50% 2nd phase: The removal of artifacts untouched for thousands of years have awaken an army of the undead. Scout Black Smoke - 25200 (Regen 100% /8min) - Required to be down for other actions. Assasinate Undead archers - 134,400 Attack Undead Swordsman - 378,900- Required to be cleared for further actions Scout Main bar to 0% Mission complete: You have defeated the undead army and recovered vital infomation regarding valefor. 2nd EB Betrayal - 6 hours -MAIN BAR (Fortress): 1,000,000 1st Phase: The artifacts point towards a heavily fortified ally fortress, inspect this unusual infomation. Scout Fortress to 90% 2nd Phase: Movements are detected around the castle, your armies have been trapped within the perimeter of the fortress. defend yourself. Assasinate Swift foes - 499,800 (regen 10k/ 15min) Attack Armored horde - 713,090 (Regen 5k/ 5min) -Required to be cleared for further actions Steal Enemy intelligence - 68,000 Attack Armored Horsemen - 126,600 - Required to be cleared for further actions Scout Main bar to 0% Mission complete: Your armies survived the ambush, now its time to see what lies within the fortress. 3rd EB Hells gates - 12 hours - MAIN BAR ( Necromancer ) - 2,500,000 1st Phase: Go fourth with your armies and see what dwells within the fortress. Scout Walls - 166,666 2nd Phase - A hidden switch suddenly collaspes an entire wall... A necromancer awaits at the other side of a huge chamber. Use item Amulet of truth on Darkness spell - 65,000 Attack Undead Guards - 246,670 Assasinate Amatuer Necromancers - 178,000 - Required to be cleared before further actions Attack/Assasinate Main Bar to 98% 3rd Phase: The necromancer summons a fiery portal, releasing a scorching wave upons your armies and reviving the undead armies... with more strength. Attack Infernal Guards - 246,670/1,000,000 (regen 15k/ 30sec WHEN NECROMANCERS ALIVE) - (regen 15k/ 10min) Assasinate Infernal Necromancers - 278,000 (regen 10k/ 10min) Attack/Assasinate main bar to 90% 4th Phase: Desperate, the necromancer summons his last army. Charge fourth and defeat them! Attack/Assasinate Undead Horde - 2,000,000 - Required to be cleared for further actions Attack/Assasinate Main bar to 0% Mission complete: The necromancer dies with an ear piercing scream, left behind is a portal, legend has it, is called the 'Infernal gate'. 4th and final EB - Valefor Rising - Main Bar (Valefor) - 5,000,000 - 24 hours 1st Phase: your armies charge through the portal, they are overwhelmed by the forces on the oter side... Attack Infernal paladins - 666,666 (regen 75k /30min) Assasinate Infernal Crossbowman - 1,666,666 - (regen 10k /30min) Required to be cleared for further actions Attack/Assasinate Main bar to 75% 2nd phase: Valefor creates an army of demonic soldiers, swifter, stronger and more capable than the infernal. Attack Demonic Paladins - 2,666,666 Assasinate Demonic Horseman - 3,666,666 Use item Blizzard on Swelling Lava pits - 66,666 -All three bars Required to be cleared for further actions Attack/Assasinate main bar to 50% 3rd phase: Your armies struggling to fight in the intense heat start to crumble, one final push is required to defeat him and his finest warriors! Attack/Assasinate Foras the overlord - 6,666,666 - Required to be cleared for further actions Assasinate Infernal imps - 25,000k (regen 100% /5min) Attack Infernal knights - 766,666 (regen 66,666 /15min) - Both required to be cleared for further actions Attack/Assasinate Main bar to 0% Mission complete: your armies roar with triumph as valefor crashes down. you have defeated valefor the infernal! ==EQUIP== I haven't put much thought into the equip and it's stats, however because of the 'infernal'/'fire' theme, it would make sense for the equip to cost absurd amounts of inferno. Sorry no bb codes. im a noob at that stuff. bb code champ rly
It was all going so well, but then you said that... But seriously, this seems great. Only other problem I can think of is that the whole necromancer and portal thing is a bit too similar to the scrag ebs...
Very well put together, but let's slow the eb train a bit. At least until a larger percentage of Kaw can take down the latest Scrag eb.
WORSE THEN TT,TGL,ACC,NG COMBINED THEN X10 and the veteran players as my self( this is just a alt) will know where of I speak
For the last time b on their at the 6.6 mil hp bar you need a clan full of 100 people and hit as a clan 2,777 per hour -_-
Look at ilovemydogscruffy313 post about a guide in bbcodes. Helped me well (read carefully). If you don't know how to find him/her go to search - (somewhere in search) author - type author then search.
Thanks for all the feedback. Its just an idea and also i think i made the last eb of the set a little too hard, especially the regens. If the equip doesnt require high amounts of inferno, then maybe the eb itself drops high amounts of inferno? or both?