And another pvp comes to a end

Discussion in 'Ideas + Feature Requests' started by WOLFIE, Apr 20, 2015.

  1. Another pvp event comes to a end, trillions taken, lots of strips and impossible numbers of pots burnt. Don't know about you lot but I enjoyed my 2 week no life farming of kaw.

    You'll be happy to know that all whom was in my block list is now out of it, if it makes you happy, I don't know really just thought I'll put it there.

    But anyways almost everyone here who took part showed good sports man ship, if you didn't make it to your goal, just remember there will always be a next time! Well done to all the whom did well and hope everyone got what you wanted.

    But key thing to remember is this is a game so make sure you're having fun kawing!

    But there was a huge number of player who didn't take part which made woifie sad, not because it adds to the competition. No.

    But! Because my newsfeed was almost empty! :p

    So here's a few ideas of my own to improve, but that shouldn't stop you from posting your own ideas. Or explain here why you didn't take part. Remember guys, the more you fight for something the better chance devs will implement these into kaw!



    These following ideas are for the pvp event only but some could be actually implanted into game when the event isn't on. Enjoy.



    Pots - 10 - 25% cheaper

    The pots that is bought during the pvp event is discounted, so it's cheaper to buy allowing players to maintain pots during the pvp event, BUT. The players have to opt in to get this discount.

    ( these pots that you buy shouldn't give you a profit after the event, so no buying crap loads and then selling after event for stupid profit )



    Ee edge spell - also increases pvp plunder

    When you get a edge spell from a pvp type system, it would made sense that this spell also works with the pvp side of plunder as well?

    (doesn't increase during ee wars)



    LB that is automatically updated every 10-15 minutes

    This is most likely the most wanted, thing. Other than removing woifie from forum and figuring out just how long he didn't bathe.

    So in other word bring a automatic update system for all events, and I do believe that the top players should be named and shamed, errm I mean loved :p but bringing a automatic update would be better for both devs and players.



    Daily rewards instead of whole event rewards

    Instead of having a week / 2 event where players collect stupid amount of X items and making a impossible lead for anyone to catch while having a time out for 3/4 days and still be in top ten.

    We have daily rewards, so each day the player that has collected the most that day will gain helpful item/s to help them weather it be some no life like woifie, that guy who spends or the newbie starting out will have a chance at being top and getting something good.

    ( the event will still have a reward for most collected for whole event so if player X collects 10,000 amount of items in a week with 2k per a day and a player Y collects 6k but 6k within one day. Player X will get the end reward but player Y will get daily rewards )



    Random pvp occurrences

    We've all seem that dreaded wandering villager, and the in the face of defeat your enemy still kicks your ass.

    Well I purpose some new "fun" occurrences from the following, during pvp event

    1. Half gold rewarded
    2. Double gold rewarded
    3. 1-5 Nobility points
    4. 1 xtals
    5. 1-10 Random number of any pot/s
    6. No pots was used for attacker
    7. Double troop lost
    8. Half troop lost

    These can also be added 'positive' occurrences with the blade / possession / sword / what ever you want to call it / WOiFiE's toothpick

    ( "but no woifie we would all be getting stupid amount of xtals and nobility of these was used" for those people saying that, just get out, obviously the drop rate will be so low you'll have a better chance of hitting a bullet with a smaller bullet, while blind folded, riding a horse backwards. Than getting nobility or xtals )



    Length of the event

    Well pretty obvious and would be the biggest reason we have less than 2k people actually taking part in event. The length, less time required more people.

    Even if it's just a weekly, weekend pvp event it's better than this 2 week no life farm fest we are having.



    Event shop

    Some of you may remember this from my last pvp event idea, but sadly removed for unknown reasons but since it wasn't implemented I am suggesting this again.

    Sinister fur was the event item I was talking about, and I haven't gone through changing it. Simply because I'm lazy and it explains the idea anyways.

    How ever Rusted_Knight_of_Serenity will still be noted to suggesting this idea within my pvp thread which was swallowed whole by kaw demons ( aka woifie when he's hungry )
    ........................................................................



    war gold
    ........................................................................

    By converting the event items to war gold at the end of the this event. People can buy special items within the new market using the war gold.
    ........................................................................

    Each theme will have a different drop, so the wolf based events will drop sinister fur, a Dwarven theme can drop machine gear, which will all convert to war gold. After each part of the event players reward themselves using the war gold as well as reviving the rewards that go with the amount of fur they have obtained within that part of the event.
    ........................................................................

    So with this, after each event the item collected will convert to war gold basically. if you didn't understand.

    Someone did suggest a way to buying the War Gold as well so it could be done where

    ( These numbers are just give EXAMPLES of how much fur to aim for, anyone who say "But woifie those are too expensive, or they or too cheap" I will ignore you or tell you to read the thread. )

    Xtral : 10,000 War Gold
    Nobility : 1,000 War Gold
    Inferno : 5,000 War Gold
    Aqua : 10,000 War Gold
    Seal : 49,000 War Gold
    Horn : 29,000 War Gold
    10 of each pot : 1,000 War Gold
    New equipment : 500,000 War Gold

    You'll keep the war gold from the event allowing you to spend it a anytime you want, all of the fur you have collected will be converted to war gold.



    LB rewards

    This was another suggestion during the last pvp event idea I had suggested, so the items I'm talking about relate to the rewards I used as examples and other items.

    But as follows. A few now rewards for clans and people, for clans it can just go to the top 10 players in that clan spread equally.

    Top clan with most hits and Top clan with most fur:

    Extra 10,000 War Gold
    Silver back fur coat lvl 10 ( shoulders )
    Blood stained claws lvl 10 ( Off Hand )
    Wolfs elite war banner lvl 3 ( banner )
    Increased plunder percentage when hitting players - 100% for 2 weeks
    Clan gets the achievement of top fur collector / hitter

    ( Every member within the clan will gain these rewards but must have been in clan for 2weeks to stop people getting free rides )

    Top 10 fur collectors and Top 10 hitters:

    Extra 10,000 War Gold
    Silver back fur coat lvl 10 ( shoulders )
    Blood stained claws lvl 10 ( Off Hand )
    Wolfs elite war banner lvl 3 ( banner )
    Increased plunder percentage when hitting players - 100% for 2 weeks
    Players will get the reward of top collector/hitter

    ( These rewards will go to the people that aren't in the top clans )



    War! With in a pvp event.

    We've all seen the events where devs put all of kaw into two teams, well why not implement it into the pvp event?

    It can be in many factions as well like the all start wars, so blue wolves, pink dragons, grey titans... ( I don't know what they was called only remember blue wolves cos I wanted to be in them cos I'm a woifie )

    But anyways the faction with the highest event item count wins rewards, whole clans would be assigned to faction instead of individual players to prevent people moaning about farming of their own clan friends.
     
  2. Re: Ideas to improve pvp event:

    The pvp event is pathetic regardless. Nobody is participating. Last night I slept 9 hours with a possession that didnt get stolen.

    As for the thread, support, good points made.
     
  3. Re: Ideas to improve pvp event:

    Support
     
  4. Re: Ideas to improve pvp event:

    Exactly, devs need to either find out why people aren't taking part, or use new features to get people to opt into them and take part.
     
  5. Re: Ideas to improve pvp event:

    Support :)
     
  6. Re: Ideas to improve pvp event:

    SUPPORT 
     
  7. Re: Ideas to improve pvp event:

    Support ;)
     
  8. Re: Ideas to improve pvp event:

    No support. Ppl still haven't figured out events are dying cause they SUCK. Only the newer players with dollars to spend (devs favs) are the supporters or ones making these threads for improvements. DEVS DON'T CARE. Get it yet?
     
  9. Re: Ideas to improve pvp event:

    I hope they implement the cheaper pots guring PvP event and make it shorter, that's why I'm not in it. :(
     
  10. Re: Ideas to improve pvp event:

    I like everything except for auto update LB every 15mind it should be like every 6 or 12 hours (for 2 weeks time) by if it's the event is shorter then it would make a little more sense to make it every 15 mins

    It's easy to find the average growth of the Lb after 3-6 days
     
  11. Re: Ideas to improve pvp event:

    It's just a simple suggestion, a example as you call it can be anything from 5mins , 1 hour to event a daily update within the leaderboard
     
  12. Re: Ideas to improve pvp event:

    There are some pretty sweet ideas. I like the shorter event idea (I think many would agree it's too long), the daily rewards, and the war gold.
     
  13. Re: Ideas to improve pvp event:

    I feel nothing is wrong with event other than the length of event and the dtw mechs of KaW.

    Of course it will be next to impossible to take out the dtw mechs (even if it's just for the event) but doing that will balance things out and only have someone dtw IF they are 0 troops and 0 spies.

    As for the length, a full 7 days or week should be a good time, 2 weeks is a killer. A weekend event would be good but there's not enough time for people to gradually join in
     
  14. Re: Ideas to improve pvp event:

    what is back bone of KAW?Not EVENT but WAR and ATA should focus on fixing the broken war system.
     
  15. Re: Ideas to improve pvp event:

    I think there should be no spells to increase drops only thing that I can think of to improve event.
     
  16. Re: Ideas to improve pvp event:

    Oh and make it a month long with better rewards 2 weeks is to short just ignore the whiners.
     
  17. Re: Ideas to improve pvp event:

    I support everything. Good thread doggy :lol:
     
  18. Re: Ideas to improve pvp event:

    Support for automated lb update
     
  19. Re: Ideas to improve pvp event:

    The war system isn't broken, it's the old out dated plunder system, that's why gh was the exploits and it's why SH are exploits.

    They have so little in build stats but such a high bfe and bfa stats they can hit anyone and anyone who can hit get crap plunder.

    If devs included bfa and bfe into the plunder calulator then they wouldn't be exploits.
     
  20. Re: Ideas to improve pvp event:

    Support!