Early Epic Battle Revamp

Discussion in 'Ideas + Feature Requests' started by House_MatCauthon_DoU, Apr 14, 2015.

  1. because half the noobs can not hit half those ebs. We need more easy ebs to add variety not fewer. This idea would increase boredom by reducing the selection available for admin to start.
     
  2. Ok. so... every noob can hit items on all of those ebs.

    most ppl can grow big enough to hit any of those after 1 eb with items.

    reck? can net 5-8 newbs 1-2b. tfo? 1b or more for the item users. so im sorry, but a fail to see legitimacy in your statement.

    heck 5 lvl 2 guilds can hit most of those.
     
  3. Barely at best most of the time they fail. I have help so many noob clan unlock is why i know this
     
  4. Guess what? less than a week ago i was 300/300/150/150. i know first hand how possible it is to hit noob ebs at what stats. besides. any newb not doing tfo for items is doing it wrong.
     
  5. yes and you are not big enough to hit origins with both attack and spy
     
  6. I do tho. so im not sure how im not. but even if i couldnt hit troops, my spies are nearly 6 times what i need to hit origins.

    And that moment you realize origins is what, last? second to last? unlock in this set up.

    and we all know most of the t1-3 ebs are unlock and never look at them again.

    this fixes that by taking all the ebs that newb clans do, and gets rid of the ones that we do just for the next in series. so i fail to understand how this makes it more difficult.
     
  7. Oh fun fact. im hitting nml no problem right now. altho i am using 3.5m worth of pots. less than half what i make per hit. see how that works?
     
  8. You are using more power from pots than your build has. That is why you are able to hit them.
     
  9. So why cant newbs do this? because no one tells them. lets assume you are doing haunt at 150k cs. you get 100 items between 2 phases. you have made enough to buy pots to attack 2 2hr haunts (the 12m atk pot). Those next 2. You hit 100 between the 2, plus hit 50 times on each with troops. you have made enough to get all 25 low lands and restock your seals.

    next 2 just hit items. buy allies. next one after start t3 bc.

    thats from less than 20m starting gold.

    Reck, tfo, and origins its even easier (less pots needed. can hit tfo 100% with the 500k pot).

    so again. its not that these ebs are too hard. its that no one is teaching the newbs how to effectively grow. help clans unlock newb ebs. thats fine. but dont claim that they are too hard for newbs to complete. because they arent. they just need the proper instruction.
     
  10. That's correct. When we ran a sub we focused so much effort on teaching and honestly beating these tactics into people's heads. it doesn't always stick, people don't always want to put any effort into learning how the game works, etc... My goal with this is to hopefully make it a little easier to teach, a little easier to learn, and a little more rewarding to spend time on these ebs.

    "Use Attack Potions to help you get through the tougher defeses!"
    "All of them?"
    "No, not all of them, just the minimum you need to be successful to maximize the plunder you earn on each attack"
    "Huh?"
    ....
    All day, everyday. Anyone who's tried to run a noob clan has had these experiences. Let's simplify things :)
     
  11. I hear ya on that... lol. we used to run tfo all day every day teaching the most effective ways to do it for maximum speed and gold.

    took about a week before it became muscle reflex lol.
     
  12. It is a good idea. And also, the Devs need to increase the plunder payout in these small EBs. They are no longer at par with the growth required to even reach a mid sized build. The plunder is still from the bygone era when it was a lot of gold. Reduce the redundant EBs and increase the plunder payout. That should help smaller players catch up with the rest of the guys.
     
  13. You usually have in newb clans lots of newbies thus you have to divide items which makes it not as easy to do