Being facetious is Hardly the answer. Already kaw is rife with ppl wanting more for nothing. PvP is left out in the cold with proliferation of events n eb's.
Your last sentence is certainly something I agree with. Im just not sure that any solution will be free. All the threads that set out to improve pvp also highlight the high exploit potential of free fixes. Further, any free fix, should it happen, cannot result in pvp being more attractive to hit than hte.
My point of view is quite simple... Wars/PvP r in need of much attention. Too many ppl r disenchanted n left waiting n hoping more tweaks n changes will come but yet to see much results. It would be refreshing to have ATA run a thread about War/PvP for ppl to read n follow latest plans or ideas in the works.
Burning xtals for getting one during pvp foment that aspect of the game,at least is one reward as nobs...now you hit one player and you only get gold and depending of the size...so would be and interesting form to make dinamic the game...or rewarding with equips exclusively for pvp use as first pvp event with gold% obtained from other. player if you have it equipped...there are lots of ideas for increasing that way of playing...but all depends of devs' ideas...
They need more PvP promo's instead of this pay to win bs. Offer both sides but, make PvP easier to obtain. Let's face facts, Hte clans boom from PvE promos and always will. I support "Pay more to get more" that's how the world works. However if your willing to take constant inc to earn your reward. The reward should either be easier to obtain or greater than the PvE side that only has to buy seals to win.
Hey what about a 1 in 100 chance to get a np. 1 in 1000 to get a crystal. And 1 in 2000 to get horn. And 1 in 5000 to get seal. 1 in 50 to get a 10% pb for 1 week. 1 in 1000 to get a 50% pb for 2 weeks. The two pbs would stack to a max of 60% pb
Im glad someone has posted a ss whilst their cell phone has a full battery Whilst I usually call out any idea which equates to 'give me more stuff for less money and effort', pvp does need a little incentivising from a player perspective. However, outside of premium spells, I dont know why the devs would want to. Mith, nobs and xtals are the premium currencies, realistically they must remain so. Any non-premium related plunder boost would also need to still be less than what hte would provide. It sucks as buying all those pots can hurt but thats the way it has to be.
Offering xtl isn't going to happen. However folk get mith from EE which gives little if any money to devs from sales (they aren't going to live well on 1 xtl per EE sales). Osw and pvp gives far more money as xtls used a lot more than in EE. As such mith from pvp is an obvious thing to introduce. I've asked for this since mith went EE only so don't hold your breath though.