my max plunder idea

Discussion in 'Ideas + Feature Requests' started by IlFAIZAANlI, Mar 18, 2015.

  1. In kaw the best way to get from this newbie grey

    [​IMG]

    To this feared warrior

    [​IMG]

    Is with allies

    [​IMG]

    But the newbie greys cant afford allies....
    So I suggest we have a clan bonus as well as the allies bonus, to help the new kingdoms grow. If we look at my attack here.

    [​IMG]

    I got 22.6% from plunder and 77.4% from my allies. 

    What my idea would look like is the same total gold won but with 22.6% from plunder, 51.6% from my allies and 25.8% from a *clan bonus.

    *Clan bonus would go up and down depending on the strength of the clan you are in the same way allies bonus is worked out. 

     Feel free to kick it around it's just a thought. 
     
  2. How do you suppose newbies are gonna get into a clan with proposed idea you have?
     
  3. Have you ever heard of noob clans?
     
  4. Wow it's a rare picture of pvp
     
  5. Wow it's a rare picture of pvp
     
  6. Have you realized noob clans won't add much %? Nub
     
  7. And dummy, there already is a clan bonus for clans who unlock ebs. Hmmmm interesting.
    NO SUPPORT
     
  8. Small kingdoms don't need massive allies to be at max plunder so won't need a massive clan either
     
  9. [​IMG]
    which one of these gives gold?

     
  10. :roll: Theres always one
     
  11. It will never happen. Wish in 1 hand and  in the other. See which one fills up first.
     
  12. You not realize that % bonus adds to your strength? More strength means more damage = more gold. Sheesh. Does it literally have to say - Gold bonus for you to understand?
     
  13. The extra strength doesn't match what people are missing out from the lack of allies. I've taken new accounts through ambush which used to be ideal for growth and seen very poor payouts, to grow now its all about the pot stage ebs. So no it doesn't have to say "gold" it has to produce same results that I was luck to have when I started out new to the game. The key for me is we find a way to grow kingdoms at the same speed as before. As I said in op its just a thought. All feedback is useful.
     
  14. More damage does not mean more gold... And since when is a 13% buff going to help a 100kcs newbie grey?

    Does it literally have to say - No Gold Bonus for you to understand?

    There has been an idea tossed around that the newbie grey spell should act as a max plunder spell and i like that idea better. However, this problem of newbs and max plunder needs more ideas like this to get the dev's attention, so i wholeheartedly support this

    And before you say

    Remember that a better start = and incentive to continue growing and playing the game = more regular and loyal players = more people in game to spend money = more money for the devs.

    *mic drop*
     
  15. Hmmm how will this work if I earn 99.99% of gold from allies
     
  16. I like the max plunder spell as well it just needs to be worked out if it would work best as a set length of time or as a spell which could be cast for say 10,000 gold.

    As a set spell it could replace the 100% plunder bonus already given out.

    If it was something we could cast it would basically act like an ally an say last 2 weeks at a time. It wouldn't increase the plunder given out if you were already at max plunder.

    The reason I suggest the casting the spell option is I've seen newbie greys at 50 bil + which is a lot for someone to find on top of building to be able to get their first ally.


    *I use the blunderbuss approach to ideas hoping one will hit the target
     
  17. Support nicely done.
     
  18. Support for addressing an issue that is probably driving new users away. Although I think just offering a max plunder spell to coincide with the new player bonus would be a simpler and more effective approach. People saying "mp allies aren't that expensive" don't realize that there simply are none left at lower price ranges, making it nearly impossible for small accounts to get to MP without hiring huge allies relative to their size. Just give the noobies max plunder automatically for two weeks so they can grow.