Maximum earned when hired is currently 1 mil which in my opinion is nothing after 15 lands. Devs want to make the game better for new players and I think increasing the maximum from 1 mil to around 10 mil would help small players grow.
Unfortunately I think the devs have given up on ever getting new players. Their idea for starting in kaw is pulling out your wallet and buying a seal for max plunder.
Indeed troll. The stats for these lands are huge! This idea is worth considering. Even the value players any where above 1t hiring then. The recent owner gets atleast 20 bill. What does the ally get. A louzy 1mil
The starter package is good, it's still around too. Well on mobile devices anyways, but just build guilds and 1 forge until 1b and buy an ally
Exactly what I've been doing. I'm already at 23 guilds lvl 3 and 1 sub factory lvl 3. I am also at 1b in allies.
I'm just going to guess and say you've played before. A new player to this game won't understand max plunder to attack buildings, therefore may not buy but one guild in the beginning.
Every new account is an alt, that time when they got everyone share on FB to try get new members im sure I wasn't only one who shared it to myself so no one else could see no new players join KAW I never even heard of it or seen it anywhere only reason I found it was from my brother playing.
You're gonna laugh, I suggested same feedback an hour ago to dev team. Best solution since vollies are the backbone of early player experience. This would enable them to have max plunder really quickly.
I think it's easy for players who haven't started a new account in a long time to dish out advice about buying allies like it's easy. I was the same, I remember the stagnant ally market where you could barely shift an ally when I started. Their was a total abundance. Prices were relatively now. I started an alt recently, thinking that with my knowledge of max plunder and building mechanics, I'd be lowland complete in no time! Got my starting volley up to 100B or so (thanks Cella) and went to buy an ally... Nothing. There are no allies available at the lower end. You start to get allies at around a billion gold. That's the base worth of an account now, regardless of stats. That means saving up a billion with little to no plunder bonus - the rare times you check to buy allies and there is one, you either can't keep it long enough to unload or it's too expensive by the time your finger hits the hire button. I knew I needed an ally. But for a new player, if they regularly check the ally purchase screen and see nothing there, they're just gonna assume it's not an important part of the game. Personally, I feel that accounts should be kept at max plunder until the 'New' spell wears off OR the account holds one billion liquid gold at a time. This way, knowledgable players can't really exploit the plunder bonus by growing too quickly, as buying upper end lowlands requires over a billion held. If players are topping a billion gold without buying allies (having been provided the correct information), that's negligence.