Future of PVP events

Discussion in 'Other KaW Discussion' started by Rikkimaru, Feb 11, 2015.

  1. Opting I. At the beginning gives you enough of an advantage in time.
    We need a set return rate for actions. Not a variable rate that destroys the idea of set targets and the ability to reach them.
     
  2. Better to win or lose items instead of only accumulating instead of making it a race.
    No risk is hardly a pvp event IMO
     
  3. Lose items. And you will get the same results time and again. Many players will get frustrated as they get targeted and excluded from events by people blocking them out. Lb won't spend on event as their is no security for their investment.
    It may seem like a good idea in games like coc for example. Sorry to swear here. But in that game you cannot repeatably target the same victim. Here you can which destroys the effort invested by many.
    If you want wide appeal ( and the spending that comes with it) you have to accommodate the majority appeal and ability to compete. Not just those that enjoy targeting others for their own amusement or malicious intent.
     
  4. I like this guy, raises some very valid points, especially from a business standpoint. Since kaw is in its essence a money maker for its developers, I remember the shard event well, watching those who got found out on the leaderboard get completely stripped of all their effort.

    That would cause some major issues if said person was to have spent a bunch of paid for items (nobs/xtals) to keep on top.
     
  5. Bumping for more input
     
  6. Support. Nice idea Rikki.
     
  7. I didn't opt out and I opted in. So try again chubby 
     
  8. I like this idea and the 1st page event shop idea. It'd be a great twist instead of normal wars. Support!
     
  9. Chubby is just trying Rikki. Let him be.
     
  10. Rules of Internet says. The harder you try to greater the fail
     
  11. Shame everyone on this thread is a Noob