First ups first I am not going to be making a flashy thread so suck it up. Dear kaw, I have been in various types of wars and have experienced the game in a active PvP form with more than 3 big osws but now as I see ees running with less and less people Waring each day I am crestfallen to say the least and want to propose a new type of war which will encourage more people to war. I introduce to pro wars: Roaster type: it will be 10v10 ideally To sign up for this or cast for this to be in the roaster you have to have ee2 or higher There will 5 xtals limit per team Ko time will be 5-7 mins window primal war To cast for this war you will have to pay in mith approximately 14 miths to enter 5 xtals limit per team These will be clan or indi wars up to u devs Reward: -miths to winning side and some to loosing side -random equip drop based on contribution around 3 equips per war 1 on both sides at least this equip will be unique and enchantable by special drops in war only -payout will be similar to eb payouts that is the winning side gets paid more than normal wars example if they have 10b in total plunder pool it is multiplied by 20 and distributed amongst the winning side so it will be like eb payout but a lot more fun and will give insentive to those players who cannont afford em xtals to start Waring I hope this idea comes into play Ignore my typos and grammer
It'd be nice to make a team with your friends and try and move up into higher war brackets, against other skilled teams of similar size. Your team gains prestige for winning and loses it for a loss. If you stay above a certain prestige, you get equip at end of season.
That is a very good idea instead of clan wars pro wars can be team wars but the problem is that how do u manage a team. Or u can always get individual prestige but it would be a different concept
Good Idea Devs even if not this take out something other than usual mith payout wars FYI Mith payouts are Horrible! :/
It's still better than EB equip. If this was implemented then everyone could easily get full mith equip.
I edited the equip bit make it harder to get other than that everything else is rational 5-7ko window because then u have to be more active and skilled no xtals so ppl who cannot afford them are not banned from warring as is happening now all the good clans in primals will never take a player with no xtals and the special drops will be like acc equip and thank you for pointing out a flaw
Nice to see people care enough about EE wars to keep producing new ideas, however, this one just wouldn't work well. Need atleast 1 xtal to keep the devs paid and to give both teams a chance against a superior team, bad start, inactives, etc. Random equip drops is too much/too easy.
Again I understand the xtal bit but random equip will need to be enchanted with rare drops and it takes allot of time to get enough drops to enchant equip and now back xtals u need skills not xtals to win a war and about devs getting paid well this is meant to be a free to play game
Problem with no xtals is it removes half of the strategy from the war, basically removed any possibility of a decent comeback. If you're dead set on people being able to war without xtals then maybe limit it to 5 per team so that way clans can recruit people without xtals.
Yes that is a good idea but u cud always plunder hard and sko if u r behind and make comeback but I do like the bit with limmited xtals to teams but the problem is big Pplz will be the only ones to xtals
Devs wants to dig your Money. Will never happen that. Do You think wars they created for players? No. For real $$$$$
Though this game is marketed as a "free to play" game, it is not intended that players play the game completely free. I have been an avid gamer for 15years now so I understand the F2P model well. F2P model allows players to play certain aspects of the game for free so they can test the game before paying for it but it is never the intention of the devs for the game to be completely free or how would they be able to operate? You can play for free, yes, but you will have to accept the limitations. You can get 32 xtals for $20 which should keep you warring for a month or two. It's really not bad.
That is true enough but devs really need to.make the main warring component of the war game free to play to some extent they trieed this winmth indi but the team with most xtals win there so I propose a compromise that a player with ee2 or higher can only war in this type of war