Devs, the events seem to be pretty nice (when I have time to participate in them) but there is no KO or anything in them like there is in wars. Here is an idea that might be interesting to think about: How about having an event people can opt-in on and once the event starts everyone starts hitting PvP and can KO people on the other side. Once everyone (or a certain percent) is KOed then a timer is posted in WC and in World Announcements and a message is posted saying that one side is KOed and has retreated but will attack again in...lets say an hour or at a random time. Keep doing that for the entire event instead of just having people getting pinned or self pinning on an EB after they just attacked someone. Make it so that when the timer expires everyone that has opt-in gets a full regen to attack each other with, that way people can still hit the EBs with the little regens between the war waves. People could also join in on the war in between the waves and KO each other for drops and/or other stuff and you can xstal during the wave to try and KO more people but you can only xstal after getting KOed so that you wouldn't really have much more of an advantage as an individual; the advantage would go towards the clan. If you opt-in and go to sleep then you will be getting KOed when the waves start until the event ends or until you wake up. Maybe the devs could add a broken sword type spell that would force you to have to sit out a wave each time you are inactive for a wave. I hope I see some constructive feedback on this. Happy KaWing all
It's a lot better than current system but another idea is some thing like any one with the sword or other type of pvp enhancer stays open for spies or troops till they lose it. Just a way to add a quick fix rather than a general over haul of the pvp system.
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KO timers and skirmish waves is why many people dont do wars. Its not war unless its for weeks at a time while you sleep.
Id actually enjoy to see an event which brought in the KO aspects of system war Although it would slightly diminish the effect of waking up dead broke from being pinned while you slept It would also make you not want to let yourself be KO'd (also no dtw in this so wohoo) The devs could do something like they did in the crux crusades and have a top of fate choose what team the player is on and essentially have a massive world scale almost system war taking the crux crusade ideas and instead of it being items the dropped from ebs it could be items dropped from hitting other players Or since the devs seem to be getting into pleasing both sides of the community they could make it a joint team thing Where the players could either farm ebs for the certain item or pvp for them (pvp would obviously have higher drops then eb) and at the end of say 24 hours a winning team would be decided and have rewards distributed to them Then like the crusades they would wait until the next round an do it all over again (also for the eb lovers who dont want to get hit the pvp portion can use our new handy dandy opt in spell)
I thought may people didn't do wars because you have to sign up then wait for the war then start warring and be active the entire time during war...This option is to allow people to join in on the war in between the waves and KO each other for drops and/or other stuff and you can xstal during the wave to try and KO more people but you can only xstal after getting KOed so that you wouldn't really have much more of an advantage as an individual; the advantage would go towards the clan. If you opt-in and go to sleep then you will be getting KOed when the waves start until the event ends or until you wake up. Maybe the devs could add a broken sword type spell that would force you to have to sit out a wave each time you are inactive for a wave.
Support maybe have 3 factions to decide before opting in or you get put in one automatically to balance it