If dirtylarry hasn't posted on THIS thread then please don't quote him in this thread. I'm sure that's probably his opinion but we don't know that.
Devs already use this within smash. But I do like the idea of this very much, it works so well within smash, even so people are still spending to get that bit more. But I suggest to only get nobility points. Using the same percentage as they drop in quests. Support
One seal every 3 days for the no lifers is nothing if anything it will make the noobs appreciate crystals and nobility more and encourGe them to buy
also I wasn't saying doing 100 hits is less likely to Recieve a nobility im saying the 100th hit will still be the same chance to recieve a nob on your first try it's not like the 100th i guardanteed
After finishing them they are practically obsolete I spent a full week hitting quests after completion and got 3 nobs it's easier to go around picking up dropped coins and buying an iTunes or google play card than doing quests
Your math is incorrect my friend. 5% of 100% is 0.05, not 0.5, therefor 20 • 0.05 is 1, and 24 • 1 = 24 nobs a day