Medical Class Kingdom: Profile

Discussion in 'Fan Fiction' started by sean893, Nov 16, 2014.

  1. Medical Class Kingdom

    The newly 4th class of Kingdoms At War- The Story.

    This thread is purely connected to the Fan Fiction story. It is not an idea to propose to the developers.

    Kingdoms At War: The Story(Discussion/Feedback Thread)

    Basic Information:

    • 1) Medical Class Kingdoms can only receive 10% of the original stats upon building troop/spy/defense buildings. Example, when you build a Barracks, a normal class receives 200 attack stat, 400 defense stat, 0 spy atk/defense stat. But for a Medic, can only receive 20 attack stat, 40 defense stat, 0 spy atk/defense stat.

    • 2) Medical Class Kingdoms can use Health Crystals on anyone, thus regenerating their troops and spies fully when needed.

    • 3) Max life will NOT be added, unlike the other classes.

    • 4) Medical Class Kingdoms can build 6 extra buildings that is strictly available for medic classes only: Gold Mine, Healing Well, Health Crystal Generator, Life Crystal Generator, Medical Troop Station and Healing Station.These buildings does NOT give any stats, but functions are suited for the responsibility of being a Medical Class Kingdom.

    • 5) Unlike the other classes, Medical Class Kingdoms will have a new Life Crystal alongside the Health Crystals, Gold and Nobility that can be accessible.

    • 6) Should any kaw player gets killed (Life reaches 0), a Medical Class Kingdom can use a Life Crystal on the dead kawer as an act of reviving the person. That is, within the 60-second time limit of course before the dead player gets deleted by the game.

    • 7) New equipments of medical type class will drop in Epic Battles. However, those equipments are strictly not available for other classes, therefore it is only dropped for Medics. Aqua or Inferno is required to enchant the medical equipment further.

    • 8) The Life Crystal is purely for regenerating a person's Life bar fully.

    And lastly, the third bar besides Soldiers and Spies are the so-called Life. Life is the reason why Medical Class Kingdom exists.
     
  2. The Six Buildings:

    Gold Mine(Starting, Lowland): Minors work on the gold mines to produce gold as a new source to the Medical Class Kingdoms.

    Healing Well(Tier 1, Lowland): The Healing Well helps to regenerate the user's Life faster.

    Health Crystal Generator(Tier 2, Lowland/Highland): One of the rarest generators for medics, this building allows extraction of Health Crystals directly to the user, adding up the user's current Health Crystals.

    Life Crystal Generator(Tier 3, Lowland/Highland): The most important building for medics, allows extraction of Life Crystals to heal a person's Life or revive them from the dead.

    Medical Troop Station(Tier 4, Highland/Hoarfrost): This building allows faster regeneration of troops and spies. It effects the user and all the clan members in the current clan the medic is in.

    Healing Station(Tier 4, Highland/Hoarfrost): This building, allows faster Life regeneration. It effects the user and all the clan members in the current clan.

    NOTE: These six buildings does not give any stat, but functions differently as suited to the Medical Class Kingdom.
     
  3. Buildings cost and Upgrades of the Medical Buildings:

    Gold Mine: Cost to Build/Upgrade(Lowland Building)

    Level 1: Free(for first building only)
    Level 2: 100,000 gold
    Level 3: 5,000,000 gold
    Level 4: 20,000,000 gold
    Level 5: 50,000,000 gold
    Level 6: 150,000,000 gold
    Level 7: 350,000,000 gold
    Level 8: 1,000,000,000 gold
    Level 9: 10,000,000,000 gold
    Level 10: 25,000,000,000 gold.

    Functions:

    Level 1: Generate 1,500 gold per hour
    Level 2: 3,000 gold/hr
    Level 3: 7,500 gold/hr
    Level 4: 30,000 gold/hr
    Level 5: 65,500 gold/hr
    Level 6: 110,000 gold/hr
    Level 7: 250,000 gold/hr
    Level 8: 700,000 gold/hr
    Level 9: 5,000,000 gold/hr
    Level 10: 20,000,000 gold/hr


    Notes: The gold generated from the Gold Mine will add up the user's current gold they have directly. Productions stack with additional Gold Mines.
     
  4. Healing Well(Tier 1, Lowland Building)

    Cost to Build/upgrade

    Level 1: 100,000 gold
    Level 2: 300,000 gold
    Level 3: 1,000,000 gold.

    Functions:

    Level 1: Regenerate 1 extra life per 24 hour
    Level 2: Regenerate 2 extra life/24 hour
    Level 3: Regenerate 3 extra life/24 hour

    Notes: Effects stack with more Healing Wells.
     
  5. Health Crystal Generator(Tier 2, Lowland/Highland Building)

    Cost to build/Upgrade:

    Level 1: 3,000,000,000 gold
    Level 2: 7,500,000,000 gold
    Level 3: 15,000,000,000 gold.

    Functions:

    Level 1: Generate 1 Health Crystal per 24 hour
    Level 2: Generate 2 Health Crystals/24 hour
    Level 3: Generate 3 Health Crystals/24 hour


    Notes: Only one Health Crystal Generator is allowed.
     
  6. Life Crystal Generator(Tier 3, Lowland/Highland Building)

    Cost to Build/Upgrade:

    Level 1: 250,000,000,000 gold
    Level 2: 500,000,000,000 gold
    Level 3: 1,000,000,000,000 gold.

    Functions:

    Level 1: Generate 1 Life Crystal per 72 hours
    Level 2: Generate 2 Life Crystal/72 hour
    Level 3: Generate 3 Life Crystal/72 hour


    Notes: Only one Life Crystal Generator is allowed.
     
  7. Medical Troop Station(Tier 4, Highland/Hoarfrost Building)

    Cost to Build/Upgrade

    Level 1: 2,000,000,000,000 gold
    Level 2: 5,000,000,000,000 gold
    Level 3: 10,000,000,000,000 gold
    Level 4: 15,000,000,000,000 gold

    Functions:

    Level 1: 1% extra troop/spy regen per 5 mins
    Level 2: 2% extra troop/spy regen/5 mins
    Level 3: 3% extra troop/spy regen/5 mins
    Level 4: 4% extra troop/spy regen/5 mins.


    Notes: Effects the user and all the clan members in the current clan.
     
  8. Healing Station(Tier 4, Highland/Hoarfrost Building)

    Cost to Build/Upgrade:

    Level 1: 500,000,000,000 gold
    Level 2: 1,000,000,000,000 gold
    Level 3: 2,000,000,000,000 gold
    Level 4: 7,500,000,000,000 gold

    Functions:

    Level 1: Regenerate 1 extra life per 24 hours
    Level 2: Regenerate 2 extra life per 24 hours
    Level 3: Regenerate 3 extra life per 24 hours
    Level 4: Regenerate 4 extra life per 24 hours


    Notes: Effect the user and all clan members in the current clan. Effects stack with all other healing buildings.
     
  9. IMPORTANT NOTE: Only Medical Class Kingdoms can build these buildings. It is strictly not available for other classes. Also, these buildings shown below does NOT give any stats.

    P.S: The picture is unreadable, so I decided to post all by typing it all instead.
     
  10. Wow this is pretty cool. Plus it will make war a whole bit more interesting. I support this
     
  11. Thanks for your supporting comment, Lonewolf! Though I do not propose this as an idea.
     
  12. I'm glad this was explained and I understand more about it. (How could you Cherry?)
     
  13. Nice idea, I like the amount of thought put in
     
  14. Damn sean, it keeps me wondering what youre smoking while thinking of this :lol:

    Other than that, great thread sean. Originality 10/10
     
  15. Nice, this would be a really interesting aspect in wars, and OSW. But also this could be used in EB clans to get that faster regen to smack some pigs.

    Really cool idea/fan fiction️
     
  16. Sean, what would happen if someone were to change banner? Would their entire build change removing the xtal builds, etc?
     
  17. I want it. Give it to me
     
  18. This is what I'm talking about
     
  19. Are we playing the same game? I don't think this makes sense.. Revive a player that is dead? Who is dead? Wtf is the difference between life crystals and health crystals?

    Where the **** are you gonna put these 6 extra buildings.. And why would the devs let you generate health crystals on an just to pass to your main.