Hi all, i am making this thread as a suggestion and i would like to see if the people agree with my point of view. So basically i think that the cost price of a clan is way to cheap, currently 25bil is very easy to make for anybody, even a new player. Therefore, this brings alot of problems into kaw. What problems you might say? Most of us will never notice it! Noobs/No experianced player are making clans. This to most of us might seems funny "oh he is wasting his cash and time and stuff", but who recruits people in that eb range? Then, sadly this has a big repercussion on the new players. We all know that new players need to be taught the game and help to grow in order for them to stay and enjoy the game like most of us do. Forums are a good way to learn but i remember when i first joined KAW i didn't know anything about the forums. Now new players don't know which clan is good and which clan is not and most of the time will take the first wall post or the coolest name to end up in one of these ''noobish'' owned clans that can't even finish WB or Reck. The player will start to learn the steps to end up failing his boss or having a dead CC, asking for help without any answer. I do not have the numbers but i read not to long ago that 8/10 of new player quit after not even 1 month of play if this is the case its a big problem to kaw. In those days were the kaw ally market is already over priced every player that plays is important, and new players are much needed to regulate kaw market. I really think that these noob owned clan have a big thing to do with the first experience a player gets when he/she downloads the game and first plays it. That's why we should have a better regulation concerning clan purchase. Some problems of these Unexperienced player owned clans 1. Most of the time can't finish EB 2. Can't explain the game properly to a new player 3. Can't defend the new players 4. Can't give them a proper in-game support 5. Often dead CC 6. Not active enough to help the new players when they play 7. more ... The solutions: 1. Raise the clan price to buy a clan, Yes this would solve 50% of the problems in my opinion. All those new players that thought to get to 25b to buy a clan when they are not even LLBC would be discouraged and this would maybe make them think that they are better investing that cash into their kingdom instead of a clan so they can grow. I would suggest a new clan price between 250B and 1T, clans must be valued as a high achievement and not as thing very easy to do. Nobility price for a clan should also follow that raise. 2. Set a requirement to open a clan. This would also be a good solution to prevent unexperienced players to open up a clan, i am thinking about having a minimum of HL unlock before being able to actually purchase a clan, this would force all the players that do not have a minimum of Time/Experience in kaw to achieve to that point before opening a clan. 3. Set a minimum time played before allowing a player to purchase or own a clan. Lets say that after that the player get his 1yr badge he could now purchase a clan. Now you say where all those new player will go if noobs don't play with each other. Well that is a easy question to awnser. Like we all know those new clans are a big hole for new players and often go inactive within a few weeks or months. The best clans and the most well organised one would be able to recruit more of these new players and have them trained properly, in order that the new player enjoy the game like we all do. Small Sub clans would also become more effective due to the larger pool of new player now available for these subs. Please feel free to support or not support this thread and give me your point of view. Please stay on topic. Happy KAWing
I agree with most of this. But I would say you need at least 15 HL to unlock the ability to buy a clan. The price should be ~450-500b in my opinion.
eh, i do not support this idea. i do support your purpose and the effort you put into this though. The problem i see is that we actually need these clans. poor leadership is why these beginner clans exist. it doesnt take much time for a new account to out grow warbeast and any decent clan owner will already be beyound such ebs. there probably wont be as many of these clans as you think that will accommodate as many new players as you think. clans have to constantly come into exsistance and suck so new players can quickly find a place that runs warbeast and if needed, quickly join a different clan if the current one decides to start one they cant hit. tl;dr new players actually need fail clans cause they are pretty much the ones that run only beginner ebs. this topic does bring an idea to mind. its not about beginner clans but its related, sort of. *a second option when creating a new clan. the option to create a clan that already has the first few eb tiers open and clan bonuses applied. 100 bill, or something.
No support. This isn't china, and for the most part is a "free game." I don't mean that in the sense of not spending cash, but in the sense that players can play how they want. I started several clans when I was within my first year on kaw. In doing so I've met people I am STILL friends with, nearly 4 years later! Who do you think you are tellin them they can't start a clan? Are you some almighty player that likes to dictate someone else's game play? Do you wanna be the person who tells someone "I'm sorry, you aren't good enough to start your own clan"
i once made a thread about this issue, but now its even worse. clans now should cost 300B imo. same as last HL because in the begining it was the price of last LL. also, disband inactive clans n have a way to merge clans or whatsoever implemented (be creative here)
Thank you for all giving in your ideas, please feel free to keep giving your thought on this Devil please chill down its just a idea don't need to be all grumpy I am not forcing anything here :lol: my point is that new players need help from some more experienced player but that's my opinion you might have your and I respect that
There's been like 25 billion(same as clan cost ) treads about this n the devs don't think its a good idea. Simple What's wrong with a new player running a clan?
We don't need a NEW tutorial we need a BETTER tutorial if you don't word it right things get screwed up.
I think the price should be upped to 100bill, and perhaps 25 LL must have been brought. Although I have seen many noob owned clans actually eventually grow to a quite large clan. Larger players join the clan and help it to grow. So I don't think new clans are a major problem as most of them either become good clans, or fail to become a clan. I do however think there should be a certain amount of time for a clan to be deleted.
You forget that clans are purchasable with nobility, and as devs want that inflow, they will not go for your idea, good thread tho
This is a bit extreme.. The standards should be raised slightly.. But being in a bad clan is all part of the learning experience! No?
The problem is most of the clans that noobs own are actually because clan owners in wC would rather give away there clan and see it last than just disband it even if it's with a noob
support the need for experienced players owning clans only. the idea of making it a goal or a viable achievement seems like a worthwhile purpose. instead of just making a clan willynilly.
Why is it your business? Oh wait, it isn't your business. If I want to make clans "willy nilly", I will. No support If some new player wants to make a clan it's their business, it doesn't concern you at all.