Seal of the Hoarder Discussion. A wondering villager tripped in the market place stumbling on price seals and releasing cages of aqua and inferno to fuse a new item. This item would allow it's wearer see riches once thought lost on the battlefield. The Seal of the Hoarder is a premium item with the ideal price range between 3 to 6 USD. It comes with multiple advantages which will be discussed and can only be paid for using Nobility. Much like SOD and Horns. This is an idea that is a work in progress and all ideas and criticisms are welcomed and I will update this post with these ideas and a support list. Regular Advantage: Instead of a scaling plunder rewards for attacks and steals, this item will allow the player to receive the full amount of gold taken. This means if your attack or steal takes 404 million gold from your target per hit, you will make 404 million per hit. If your attack or steal takes 0 gold from your target, you will get 0 gold for this hit. The idea of only rewarding gold taken from your target is to help eliminate alt farming. Because for a player to farm their alt, their alt must have a significant amount of gold out. Yes, some players out there do have big alts, but not many, also players already take advantage of epics like HTE and the growth advantage will always be here, pvp or pve. This idea will give Off System pvp players and clan farms a chance to grow/stay competive from a pure war perspective. The 2nd advantage of this, and it will require some developer testing and hours of developing, is The Seal of the Hoarder will also be able to take other players event items via Attack and Steals. These event items would be like feathers, bones, keys, skulls, snowballs, what have you. Now each action would not guarantee a drop, but you will have the chance to get this drop. You also will not be able to get a drop if the target doesn't have an item. I believe that this would have to be a time sensitive spell. Meaning it only last for so many hours before it fades. I am also debating on the idea of it being a once per day spell. Meaning you can only cast it once every 24 hours. Also i believe it should be automatically un-cast or paused durning all system wars. Thoughts and ideas?
A full pvp system revamp would throw out people's ideas on this 'Battle Etiquette' BRING ABOUT THE PVP PROMISED LAND
With it having the potential to eclipse HTE in gold made per hit, I figure the only way to get the developers to consider this idea is to make it a premium item
No support! Let's say I have an alt with 1T out and i want to transfer that gold to my main account. Will cost me 3-6$ only to transfer 100% of that gold.
I highly doubt you could drain 1 trill in an x-amount of time. I believe it should be set 1 hour per dollar. So with a time restraint, it would cost more than 6 dollars to transfer all the gold from an alt. It is also why I believe it should only be allowed to be cast once a day. That and again, with HTE and many other top tier ebs, i feel more players would rather slam on epics than alts. Plus, those that do are a select few and a select few should not be allowed to ruin fun ideas for others. That response is not just about my idea but for all pvp ones
People was happily hitting alts/inactive accounts for less than that during "golden ages" of KaW. Why would be this time different?
This would open the way for gold transfers between alts. Buy a seal and attack your bank for funds. That's the only flaw I can see in it, otherwise it's a cool idea.
Could also help advance new players to highlands and haunt level faster. Lets face a fact here. The celling is to high in this game and is a major turn off to most new players.