Hello, this will be a thread regarding individual wars and plain fighting and hitting someone randomly. So during individual wars etc. and the above, there are annoying and unfair parts of it. Normally you'd tell me to grow but I like doing low plunder low stat 1v1s, 2v2s, 1v2s etc. Then there's this thing where someone with 2m cs can hit someone with 100k cs. To me that seems unfair on such high levels and requires adjusting for obvious reasons I'll state out anyway… :O Bigger player can attack the tiny player, killing the tiny player so hard, but the tiny player, usually a newbie could not hit back unless he/she has large bfa and bfe for his stats and may pots he/she doesn't have and mith and a castle he/she doesn't have. Hugely disadvantaging during wars, potentially could cause a small, new-players only war clan, to lose, which could even be abused. I don't think anyone has ever posted this before, but I think something should be done about this. Pfft. 20 times bigger and can still hit what the ****?! I suck at this game so what would I know, but guessing and probably being correct about this, is that the pvp hit system is controled by a specific cs difference so maybe someone even 30 times bigger could hit, as a guess. This should be changed asap to a % difference in cs from a solid brick number, I was thinking the people you hit would have about 10%-50% more/less cs then yours. tl:dr - people 20-30times bigger can hit people that much smaller. Change from set cs number to a %. Support/No support should have reasons. And saying support or no support = k? But you're probably going to say that crap anyway to annoy me or be a 'rebel'. Sorry for any grammar/spelling mistakes, idevice with spell check disabled up late… Thankyou… c: #WallOfText
I tested this quite extensively on a low scale. Basically i was trying to hit a buddy who was 2m cs nearly exactly. I was sitting at 295k cs after a war. After bumping up stats to 500k, i was able to hit. Or 4 x. In all honesty i find it more likely to be a much more complex system. i also know that bfe/a does not affect who you can hit. It does affect who you can be hit by. So if op has high on either, this person would be able to hit cuz of that but not get hit back.
You tested it huh? :lol: It's atleast x6 but with more upgrades being released I wouldn't be surprised if it was increased