I hope dev's can also put crystal uses by the end of every war so that there will be no question who did and who did not used crystal on war.
Why? So you can have some one to blame instead of being a good sport?! You recently lost didn't yah?!?
What would be more important is to have the plunder earned (already shown) and plunder lost in a war. Essentially having a players plus/minus war ranking. Way more important than xtal record.
Maybe failed hit would be better shown. That way you can tell. Xtals are optional. The times I xtal and wast them is unreal. Many times I've regenerated to find everyone sko.
Yes, it's true. Xtals are optional. Guns are also optional in a real war. You can use karate, or whatever. I will use a gun. Let's see who wins. Or, more to the point: let's see whose team happens to have the most guns.
@reckoner your point has some validity but think of it this way. There are 2 teams of 20. These teams are: Team 1 : Highly trained soldiers with 10 guns between them. Team 2 : Average people but all have a gun. The point here is that in a war more guns don't mean much unless there is a huge difference as skill makes up for it. The same goes for war. More xtals doesn't mean you will do better as you could just become a huge liability when you xtal and become either a huge leak or an easy ko target. War is about how you use what you have not what you have.
I know crystals play a big part in wars but I don't think we should have to pay to war. Half the time I waste my crystal, if we didn't need one at all it'll be great.
All the people saying dont need xstals. And actions ect can tell if you xstal dont know what they talkin about. A ps can eat you at start and on xstal leaving you with 30 and under actions. When youve done 100+ wars which most on this thread havent because of size time play game achievement ect. Thwn post on what you think you know. Until then keep you ignorance out of forums.
I feel like devs should just ban xstals in war, but them greedy bastards won't, so just deal with people not xstalling in indi I guess
@Kezzer: that's very true. There are also the issues of terrible war builds, moles, inactives, and folks who just don't want to bother to learn how to war. All the xtals in the world can't fix that. Indy wars will always be a true 50/50 gamble: the team with the fewest noobs, wins. Thanks for a well-written and thought-out post.