Random Number REGENerator

Discussion in 'Ideas + Feature Requests' started by RonnoKtheNimbeL, Sep 2, 2014.

  1. If NO to black market trading post and NO to extra scroll exchange, how about this: regen bars that have randomly generated fills and randomly generated regen times. They could be set to have a number to be randomly generated in a range (i.e. between 65-95% fill and between 35-55 minutes to regen for example). Currently, regen bars can easily be timed out and planned for, this would add an additional complexity and difficulty, warranting higher scroll drops 
     
  2. Sorry for the partial post earlier, some how it got truncated when I hit post 
     
  3. Scrolls are crap, didn't you just do the event for 3 rings better than scrolls?

    No? Your loss
     
  4. its impossible for a computer to generate a random number, they just follow a code algorithm that makes it appear "random"
    so your argument is invalid :D :cool:
     
  5. If you put 10,000,000 numbers into a sequence and put it on repeat, it would essentially be random and impossible to keep track of.

    As for the actual thread topic, I would like if troop regen times and amounts DID have a bit of randomness. It would make wars harder to organise and keep them suspenseful
     
  6. if you knew the code algorithm you could predict every number ;)