I always thought the numbers themselves were stupid. 59 for a seal should be 50. 29 for a horn should be 20 (or 25 even). I'd really like to see some "limited time" promotional deals, as some before me have said. "FOR ONE WEEK ONLY! 24 xstals 100 nobs for 20$ !!" That kinda stuff. I think lowering the prices shouldn't necessarily be a permanent change, but doing so on occasion would definitely boost sales. OmegaLSA
I once was a merc, not all clans are thankful for the assistance provided. And it is visible on the DnH list on the save me wall clan page. Some people take it upon themselves to give **** to the Mercs, which yeah sure some deserve it, but when you're begging them to come help you, don't be an ass.
You could do t1 eb's, granted... Start a clan up for yourself and do warbeast a by yourself. Eventually after hundreds if times you'll have a few seals for FREE. Yes supply and deman laws work with you statements. But as a company, they have people whose sole job is to analyze the data to fit prices. But as long as people are willing to pay, the price isn't going down anytime soon, Solution~ convince KAW-ers to boycott buying seals and horns for a month or so. Good luck with that though...
I was too lazy right now to read the whole post but yes prices do need to go down, I've never spent a dime but know way to many that do and I've been in sale and ran a company and understand how things work . Devs should take a note- lower prices(especially since they aren't new Ebs or things anymore) means that you will have way more sales. It's a proven fact.more people are able to spend 2-3 dollars on a game per eb than they are to pay 5 or so.lower your prices devs . It's way past due for it
Seals are a quick way to improve your kingdom, that's true but the premise of the OP is that they are overpriced due to greed. This is not necessarily true, adding fast advancement into a game is dangerous to the game itself. When newbies at the game can advance in a week what used to take a year to accomplish then the game is in serious trouble. The bandaid for the above problem is added content on the top side, and added power but this is only a bandaid and eventually this escalation becomes so obscene that the game itself is lost and all that made the game fun is lost with it because the necessary stimulus that we get through advancement comes faster and faster until it's pointless to log in since all that you accomplish is invalidated with the next big boost. So the motivation of high priced quick advancement need not be necessarily greed but also to preserve the integrity of the game as a whole. Slowing mudflation extends the life of the game while submitting to the constant cries from players to speed it up ends up canabalizing the game into oblivion.
The price is high to prevent people from getting way too much advantage over another . If prices were set to be lower, financially blessed players will have a big advantage compared to casual players. IMO, the high price of these items help to reduce the advantage gap between free and paying players.
Price dropped won't bother anyone.the rich I'll continue to purchase them while the poor are still unable to purchase. not every1 gets pocket money. Please understand that lowered prices will devalue the time free and casual players put into this game.they might even quit seeing how time is worthless. as they are the majority, I will only be left with paying players . game become a place where the one who spend the most wins. no support for lower prices.