Today I thought of a way to solve the SH issue. first everyone knows the issue SH pay crap to the bigger players. and the bigs can't keep up cause they pay good to the SH so what if we even the playing field. Say player (x) hits player (y) he makes (z) gold. what if we make it so player (y) makes the same exact amount that the opposing player makes. Basically whenever in ee war players make the same amount as their opponent does. this would in effect cap the plunder across the board. wars would be won purely off of strategy and activity. lemme know what you think everyone what are the problems with this idea. could this be a solution?
It kind of undermines the fact that bigger builds should make more gold than smaller ones but it would render sh pretty useless
Well it wouldn't change the matching system troll so any stacked roster would either get no match or another stacked roster
No support. If 1 on leaderboard hit number 10000 then number 10000 is making too much or 1 is making too little
If #1 hits #2 more plunder would be generated then #1 hitting #10000 but same thing happens vice versa. This would balance wars very well. Basically the plunder would work like this. What the smaller build would make on a bigger build is AT LEAST how much the bigger build would make on the smaller build. In terms of SH vs Mids. If a SH hits a mid for 85mill. A Mid can hit the SH for 85mill instead of 5mill like they do now.
In addition to that if the builds are closer together in size like a HFBC tank hitting a Mid tank. The HFBC would make more than the Mid would.
It's been suggested before. They already pretty much said that would just make bigs attack smalls. Try an individual war. They put all sh into clans and make it even, or just drop them all in the same clan and have them brawl it out
Yes big attack smalls is good. Because while the bigs are weak the mids will attack the bigs and earn even more.
The only advantage that big players would have is that they can hit ppl and have easier wins. but with my idea in place they would make what the SH makes per hit when the (sh) hits the big player
It's not the ee war it's the plunder system It's old and out dated and devs need to fix that and then ee will be fix along with improving osw and pvp
With this plan we could resolve the SH issue and give the devs other things to focus on. not to mention doing ee against sh rosters