IDEA

Discussion in 'Ideas + Feature Requests' started by CRAT0S, May 23, 2014.

  1. Spy buildings should have the same variety of choices regarding stats preferences.
    Like atk builds have 3 kinds of builds (ex: subt. factory =atk, aviary =balanced, sum. circle =def) spy builds should be divided into those three categories as well.
    This would add more strategy to the game

    Support if u like or dont t support if u dont.
     
  2. Needs more detail but I support
     
  3. Support. Definitely
     
  4. I guess that wouldn't be too bad.

    1. Not as many towers=more plunder
    2. More variety in spy builds.
    3. Like atk buildings each one has a certain perk between def, bal, atk.
     
  5. Re: IDEA, spy buildings

     
  6. Support
     
  7. U dont need more details. Its the same thing that characterizes atk builds but for spy builds
     
  8. Why hasnt anybody come up with this yet?? Full support.
     
  9. It does sound like a good idea but I'm sure that devs have already thought about it and there is a reason why they are not doing it.

    But support though still 
     
  10. Full support, Ive always wondered why they dont add different spy stat buildings.
     
  11. I've always wondered why spy buildings count as less powerful and have a lower cs (not that cs really matters but ya know)
     
  12. I've thought about this before but never posted it. Would be an interesting thought
     
  13. I cannot believe that this has not been suggested before.
    @kaw_admin