Spy buildings should have the same variety of choices regarding stats preferences. Like atk builds have 3 kinds of builds (ex: subt. factory =atk, aviary =balanced, sum. circle =def) spy builds should be divided into those three categories as well. This would add more strategy to the game Support if u like or dont t support if u dont.
I guess that wouldn't be too bad. 1. Not as many towers=more plunder 2. More variety in spy builds. 3. Like atk buildings each one has a certain perk between def, bal, atk.
It does sound like a good idea but I'm sure that devs have already thought about it and there is a reason why they are not doing it. But support though still
I've always wondered why spy buildings count as less powerful and have a lower cs (not that cs really matters but ya know)