This was asked for before. ( After moth hunt) And parts were actually agreed to by devs. As we have seen though it didnt fully transpire. Despite an improvement which should be applauded there are still failings and these can be overcome with simple changes to the way the events are run. Proposed again are the following changes to hunts Set drops per action. These actions are to include battle list hits for first 5 attacks/ steals per victim. This means there is no random no drop of feathers element. And everyone can manage their actions and time to meet a set goal. Equipment stats stated up front for reward equipment. ( previously agreed not adhered to ) We all want to know our effort is worthwhile. An eb for each tier that pays a better rate than others. 2x so we are all not stuck doing recks nml or other nonsense and sacrificing all our effort for questionable reward at the expense of growth or being forced to pay. Paying is an option it should not be a requirement to earning promo drops without being forced to sacrifice growth to gain drops. Obviously that stated pay to play ebs rotwb and hte should pay 4x per action as an incentive to spend if one chooses to. EE should hold a slight bonus but equal to battle list hits IMO. . After all many of us are now excluded from EE and resent the exploiters getting all the benefit.
So you suggested PvP drops for first 5 battle list hits - if you don't get a drop within the first 5 hits, you move on, because there's no chance of getting a drop. Interesting. Could erase alt farming.