Here’s the schedule for the upcoming Chaos Wars taking place from May 5th through May 11th. We're going to be testing out disabling DTW/DTS for certain wars during this week. The affected wars will be shown in RED below. MONDAY War #1 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Monday - 6am EDT - Monday - 9am GMT - Monday - 1pm SGT - Monday - 9pm War #2 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Monday - 1pm EDT - Monday - 4pm GMT - Monday - 8pm SGT - Tuesday - 4am War #3 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Monday - 7pm EDT - Monday - 10pm GMT - Tuesday - 2am SGT - Tuesday - 10am TUESDAY War #4 No DTW/DTS Duration: 60 Minutes Type: Random KO: 5 to 15 minutes Health Crystals: 1 Hit Restrictions: OFF Roster Size: 11 PDT - Tuesday - 12am EDT - Tuesday - 3am GMT - Tuesday - 7am SGT - Tuesday - 3pm War #5 No DTW/DTS Duration: 60 Minutes Type: Random KO: 5 to 15 minutes Health Crystals: 1 Hit Restrictions: OFF Roster Size: 11 PDT - Tuesday - 1pm EDT - Tuesday - 4pm GMT - Tuesday - 8pm SGT - Wednesday - 4am War #6 No DTW/DTS Duration: 60 Minutes Type: Random KO: 5 to 15 minutes Health Crystals: 1 Hit Restrictions: OFF Roster Size: 11 PDT - Tuesday - 7pm EDT - Tuesday - 10pm GMT - Wednesday - 2am SGT - Wednesday - 10am WEDNESDAY War #7 Duration: 60 Minutes Type: Advantage KO: 7 - 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Wednesday - 6am EDT - Wednesday - 9am GMT - Wednesday - 1pm SGT - Wednesday - 9pm War #8 Duration: 60 Minutes Type: Advantage KO: 7 - 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Wednesday - 1pm EDT - Wednesday - 4pm GMT - Wednesday - 8pm SGT - Thursday - 4am War #9 Duration: 60 Minutes Type: Advantage KO: 7 - 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Wednesday - 7pm EDT - Wednesday - 10pm GMT - Thursday - 2am SGT - Thursday - 10am THURSDAY War #10 No DTW/DTS Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: OFF Roster Size: 11 PDT - Thursday - 12am EDT - Thursday - 3am GMT - Thursday - 7am SGT - Thursday - 3pm War #11 No DTW/DTS Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: OFF Roster Size: 11 PDT - Thursday - 1pm EDT - Thursday - 4pm GMT - Thursday - 8pm SGT - Friday - 4am War #12 No DTW/DTS Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: OFF Roster Size: 11 PDT - Thursday - 7pm EDT - Thursday - 10pm GMT - Friday - 2am SGT - Friday - 10am FRIDAY War #13 Duration: 60 Minutes Type: Random KO: 5 to 15 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Friday - 6am EDT - Friday - 9am GMT - Friday - 1pm SGT - Friday - 9pm War #14 Duration: 60 Minutes Type: Random KO: 5 to 15 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Friday - 1pm EDT - Friday - 4pm GMT - Friday - 8pm SGT - Saturday - 4am War #15 Duration: 60 Minutes Type: Random KO: 5 to 15 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Friday - 7pm EDT - Friday - 10pm GMT - Saturday - 2am SGT - Saturday - 10am SATURDAY War #16 No DTW/DTS Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes Health Crystals: 1 Hit Restrictions: OFF Roster Size: 11 PDT - Saturday - 12am EDT - Saturday - 3am GMT - Saturday - 7am SGT - Saturday - 3pm War #17 No DTW/DTS Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes Health Crystals: 1 Hit Restrictions: OFF Roster Size: 11 PDT - Saturday - 1pm EDT - Saturday - 4pm GMT - Saturday - 8pm SGT - Sunday - 4am War #18 No DTW/DTS Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes Health Crystals: 1 Hit Restrictions: OFF Roster Size: 11 PDT - Saturday - 7pm EDT - Saturday - 10pm GMT - Sunday - 2am SGT - Sunday - 10am SUNDAY War #19 Duration: 60 Minutes Type: Classic KO: 10 Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Sunday - 6am EDT - Sunday - 9am GMT - Sunday - 1pm SGT - Sunday -9pm War #20 Duration: 60 Minutes Type: Classic KO: 10 Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Sunday - 1pm EDT - Sunday - 4pm GMT - Sunday - 8pm SGT - Monday - 4am War #21 Duration: 60 Minutes Type: Classic KO: 10 Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Sunday - 7pm EDT - Sunday - 10pm GMT - Monday - 2am SGT - Monday - 10am Note: In case of any discrepancy between the schedule here and the in-game schedule, the in-game one shall be deemed correct.
Woohoo, you devs have finally done it !!! You listened, watch this change the whole affect of wars now
Novody, no DTW and DTS, means 500k cs player also can hit till 20m cs player. While, 20m cs playerd can also hit 500k cs player.
looks somebody crying to devs again!!! when season 3 weeks 1-5, those LB + sh crying to devs they got too many no match up, devs change the hit ratio for match up the help those clans. when all-sh clan screw those LB + sh, devs now going to close dtw/dts. Great job, devs. LB + SH always the best.
This exact DTS/DTW ON/OFF junk happened during the last chaos wars. It didn't fix a damn thing. You will still pay great for little crap builds and little crap builds will pay you... crap. STILL not worth wasting your time. ️
Exactly. May have worked in S1 when SH did not have crazy BFE/BFA but will not help now. It will just guarantee the smaller SH can scout bomb you to 0. Honestly, do ya'll even play the game???
Great! A step in the right direction, however, how is this fixing the fact that only very large and very small builds will be welcome to war in most clans? Mids are the most available builds in the game yet most cant war because there is no place for them. You need to fix this before anything else. It's kingdoms at war and the bulk of all towered players aren't able to war. Quandary? I think so. The most populous group in the game are relegated to burning seals and xtals to make up ground to be huge(or nearly huge) empty builds with no bfa(see my profile), or stay small as sh, not ever growing except BFA, which is against the "spirit of the game." In the past devs have said they want to encourage growth, yet there is no incentive to grow. That needs put back in the game somehow. I'm not sure I have any solution to that problem, however, I can definitely point out that the system is broken. The community has offered their suggestions, and I'm sure each comes with it's own set of pros and cons. But, what this EE war system needs is more people warring. The reasons they don't are listed above. Who wants to be the bane of existence? Who wants to be the reason the lost war? No one. So why even try to war when no one wants you. Mids = KaW's red-headed, step-children.
Im looking forwards to this, assassinating those little SH is gonna be fun Now just please please bigger rosters 11ppl is killing the wars and clan loyalty