Building Rebellion

Discussion in 'Ideas + Feature Requests' started by ajp473, Apr 30, 2014.

  1. All buildings will have a "Morale Bar" which determines how strong the troops and spies in the building are. You increase the Bar by constantly attacking and spying. However, attacking the same thing with every unload will bore your troops and spies, causing a decrease in Morale Bar. When the Bar reaches a very low level, the Building will rebel and you will lose control over the troops and spies. The Bar will not increase anymore. The only way to get back your troops and spies is to defeat the building in an 1-Phase EB-style fight. However, the troops and spies will hit you back. This is how the fight goes.


    Main Bar is the name of the building e.g. Cursed Foundry.

    T1-T3 buildings have 10000 health.
    T4-T5 buildings have 20000 health.
    Spy buildings have 12000 health.
    Towers have 6000 health.

    The other bars are determined by purpose of the building.

    Attack/Assasinate

    Attack Building has Artillery (3000/3000) (Drains troops by 1000 per 4 minutes)
    Balanced Building has Siege Machines (4000/4000) (Drains troops by 600 per 4 minutes)
    Defense Building has Tanks (5000/5000) (Drains troops by 200 per 4 minutes)

    Spy buildings are a bit harder.

    Enemy Positions (2000/2000) (Scout)
    Assassins (1000/1000) (Drains troops by 100 per 1 minute)
    Thieves (800/800) (Drains gold by 10,000 per 20 seconds)

    Towers are the easiest.

    Archers (1500/1500) (Drains troops and spies by 100 per 2 minutes)

    Morale Bar:
    Full Strength 80-100/100
    80% Strength 60-79/100
    50% Strength 30-59/100
    50% Regen and Strength 10-29/100
    Rebel 0-9/100

    According to Difficulty of Target
    PvP 2-3 per unload
    War 1.5-2.5 per unload
    EB 1-2 per unload

    If same eb 3 times in a row, -15
    If same target for 2 full unload in a row, -13

    Upgrade Building, 20
    Demolish Building, surrounding buildings -10

    Castle Morale Bar is x0.5 multiplier on negative events.

    If castle rebels, the castle bonus will decrease by 100,000 BFE.
     
  2. Maybe low morale = troops operate at (75%?) of maximum strength
     
  3. TL;DR needs some BBcodes
     
  4. So, your saying that I can't just execute all of the rebelling troops?
     
  5. barcode look for percent signs
     
  6. novody it's basically keep your troops happy by doing pvp or diffrent ebs or else they will rebel and you have to fight them in an eb.