new troop idea

Discussion in 'Ideas + Feature Requests' started by bunnylover, Apr 11, 2014.

  1. I had an idea on something that might help some players, or make it more strategizing.

    For our troops we have set numbers of units lost, but what if we can choose how many units to send per attack.

    Say we want to send 500 units instead of the 2,000 that we would send, it would increase plunder while also increasing the chances for you to know how many times to hit rather than just guessing.

    Of course there will be a minimum amount of units you have to send. I say it would be at-least 500 units and 1,000 spy units
     
  2. Small scale troop bombing to burn pots? Sure, why not?
     
  3. And I would just make an all attack build that would have over 300k units and send 500 units at a time and be able to make 500b each hour OP
     
  4. Well if you think about the minimum can be set by the KAW admins, not us, so if we have to send 1,000 units and 2,000 spy's per hit then let it be, 500 would be for smaller newer players
     
  5. Ok still, 250 b an hour
     
  6. 350 hits with my spies an hour, great payout️
     
  7. Well also plunder for higher might be set lower depending on how many u send, and we can still gain a lot due to eb plunder once it's done, while hitting the eb you don't gain as much but still can gain more when it ends
     
  8. You send every troop/spy you have with each action. You only lose a set amount. What you're wanting to suggest is being able to lower the set amount you can lose pet action. This would be dumb for ata to do cause it would kill xstal sales and thus their profit.
     
  9. Not really, if you xtal you can still gain more than you need or want and either way, it can make it more strategic
     
  10. Technically speaking you send all of your troops when you attack, and so many die. So what you are saying is we send less and get less plunder? I'm somewhat confused about this whole idea.
     
  11. Get less plunder and in the end of the eb you gain more due to more attacks on the eb. So you have your stats maxed, but u want to gain more gold, send less and gain more after the eb is done
     
  12. Bad idea for devs to consider. Good try but scrap it and try for another
     
  13. Try talking about your ideas in your clan first then improve on them before bringing to forums....if you decide they are worth mentioning after talking about them with clan first
     
  14. They did approve of it
     
  15. Changeable Troops
    In this idea, you are able to change the amount of troops you use for battle.


    You would be able to choose how many troops you would want to use for a battle by clicking on a new button that would be called, "Advanced Settings." In that, there will be a slide that will let you choose between, the normal amount of troops used, double, or half.

    If you use double the amount of troops used, your plunder and success rate would rise, yet you get less actions. If you do half, your actions would go up, but you get less plunder, and have a less success rate.

    This would only be available for Steals and Attacks.
     
  16. Now that's an idea I can get behind. Support for Narwhal's revision.
     
  17. Don't have to guess with ebs... 2 attack and 3 assassinate per 5 min regen... I hardly do the scout/ steal portions of ebs but I know there is a number for it as well...

    And for attack other people that is a stupid idea and would be over used greatly...
     
  18. How do people think this is a good idea? It's horrendous and would break the game.
     
  19. Idea has holes, like where your going with it though.