support. You can make 100-150b in a week of b2b reg haunts hitting item phases. Making it 300b plus clearing up alot of dead inactive clans would be nice.
The Problem isn't the Price but they should raise it to 50 Billion noobs just spend nobs on clan raise nob price and that fixes your issue
No support,there are many more clans with 5m plus cs requirements on WC than no min cs and raising it will decrease the number clans that don't need huge cs to join therefore people don't get a clan,leave,les money for devs and less new players coming in and sticking around. If I payed 150b for a clan a 100k cs guy ain't getting in for sure
No support "Noobs" doesnt mean they're small accounts. Could be a 20M cs noob, 150B is easy. They can fail at starting a clan too. No point in raising the cost
@Rune the fact is that there are plenty of training clans because of the low cost so high cs clans wont over power. Kaw is run by them. There are plenty of clans, that are deserving of having one, with big stat leaders who will slow down to help those who dont reach their min quite yet. And that is the clan loyalty kaw is missing today. iG is a great clan to compare to on situations you worry on.
Newer players do get a hard time joining kaw finding a good active clan that actually can and does teach it's newer players isn't easy there are dozens of failing clans out there each one slowly losing members to inactivity as they can't grow but don't really know why not. It's not so much making the cost of clans more its more that there need to be more quality clans for newer players to learn the game in. That applies to all types of clan too want to help increase pvp then teach folks early not to be afraid of hits and to enjoy hitting back. Get the newbies to avoid the myriad noob mistakes .
Full support but your aim is too low. Clans should cost 1 trillion Before the hate falls like rain let me explain, in the beginning it cost 3b to open a clan. Ask yourselves why did it cost that you ask? Did the devs randomly pick that number? Or maybe there was a reason behind it. At the start of this game there was 25 lands in total, now what does land 25 cost. The devs wanted experienced players to lead the new players and to teach them. Not brand new players destroying the game for other new players. That's just my 2 cents️
Good idea, BUT for those "noobs" it must fill good knowing they own a clan, gives them more to do then just building there kingdom and EB, makes mostly!!! Active players, but I know and get were your coming from
No support. Just because you some HLBC account with stalls to spend on HTE/Hauntings doesn't mean everyone else is. Also owning a clan gives you experience. Wether they fail as a clan or not does not involve you, unless you actually join and try to help, get off your high horse just because your clan was semi good, and make all other new clans nooby. I also hate clan trolls who try to become leader to disban them, they are a Scourge on the KaWmunity, they only help to reduce the influx of new players with potential, and this is why we have so many idiots
Can you tell me what impact these 'noob clans' have on your KaW experience? Every single time this gets suggested... So ******* pointless.