Here’s the schedule for this weeks Chaos Wars taking place from March 31st through April 6th, 2014. MONDAY War #1 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes (you can come out 2 minutes early) Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Monday - 12am EDT - Monday - 3am GMT - Monday - 7am SGT - Monday - 3pm War #2 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes (you can come out 2 minutes early) Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Monday - 6am EDT - Monday - 9am GMT - Monday - 1pm SGT - Monday - 9pm War #3 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes (you can come out 2 minutes early) Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Monday - 1pm EDT - Monday - 4pm GMT - Monday - 8pm SGT - Tuesday - 4am War #4 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes (you can come out 2 minutes early) Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Monday - 7pm EDT - Monday - 10pm GMT - Tuesday - 2am SGT - Tuesday - 10am TUESDAY War #5 Duration: 60 Minutes Type: Classic KO: 10 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Tuesday - 12am EDT - Tuesday - 3am GMT - Tuesday - 7am SGT - Tuesday - 3pm War #6 Duration: 60 Minutes Type: Classic KO: 10 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Tuesday - 6am EDT - Tuesday - 9am GMT - Tuesday - 1pm SGT - Tuesday - 9pm War #7 Duration: 60 Minutes Type: Classic KO: 10 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 20 PDT - Tuesday - 1pm EDT - Tuesday - 4pm GMT - Tuesday - 8pm SGT - Wednesday - 4am War #8 Duration: 60 Minutes Type: Classic KO: 10 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 20 PDT - Tuesday - 7pm EDT - Tuesday - 10pm GMT - Wednesday - 2am SGT - Wednesday - 10am WEDNESDAY War #9 Duration: 60 Minutes Type: Random KO: 7 - 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 15 PDT - Wednesday - 12am EDT - Wednesday - 3am GMT - Wednesday - 7am SGT - Wednesday - 3pm War #10 Duration: 60 Minutes Type: Random KO: 7 - 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 15 PDT - Wednesday - 6am EDT - Wednesday - 9am GMT - Wednesday - 1pm SGT - Wednesday - 9pm War #11 Duration: 60 Minutes Type: Random KO: 7 - 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 15 PDT - Wednesday - 1pm EDT - Wednesday - 4pm GMT - Wednesday - 8pm SGT - Thursday - 4am War #12 Duration: 60 Minutes Type: Random KO: 7 - 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 15 PDT - Wednesday - 7pm EDT - Wednesday - 10pm GMT - Thursday - 2am SGT - Thursday - 10am THURSDAY War #13 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Thursday - 12am EDT - Thursday - 3am GMT - Thursday - 7am SGT - Thursday - 3pm War #14 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Thursday - 6am EDT - Thursday - 9am GMT - Thursday - 1pm SGT - Thursday - 9pm War #15 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Thursday - 1pm EDT - Thursday - 4pm GMT - Thursday - 8pm SGT - Friday - 4am War #16 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Thursday - 7pm EDT - Thursday - 10pm GMT - Friday - 2am SGT - Friday - 10am FRIDAY War #17 - War Down Under Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Friday - 12am EDT - Friday - 3am GMT - Friday - 7am SGT - Friday - 3pm War #18 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Friday - 6am EDT - Friday - 9am GMT - Friday - 1pm SGT - Friday - 9pm War #19 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Friday - 1pm EDT - Friday - 4pm GMT - Friday - 8pm SGT - Saturday - 4am War #20 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Friday - 7pm EDT - Friday - 10pm GMT - Saturday - 2am SGT - Saturday - 10am SATURDAY War #21 - War Down Under Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes (you can come out 2 minutes early) Health Crystals: 1 Hit Restrictions: ON Roster Size: 15 PDT - Saturday - 12am EDT - Saturday - 3am GMT - Saturday - 7am SGT - Saturday - 3pm War #22 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes (you can come out 2 minutes early) Health Crystals: 1 Hit Restrictions: ON Roster Size: 15 PDT - Saturday - 6am EDT - Saturday - 9am GMT - Saturday - 1pm SGT - Saturday - 9pm War #23 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes (you can come out 2 minutes early) Health Crystals: 1 Hit Restrictions: ON Roster Size: 15 PDT - Saturday - 1pm EDT - Saturday - 4pm GMT - Saturday - 8pm SGT - Sunday - 4am War #24 Duration: 60 Minutes Type: Advantage KO: 7 to 9 minutes (you can come out 2 minutes early) Health Crystals: 1 Hit Restrictions: ON Roster Size: 15 PDT - Saturday - 7pm EDT - Saturday - 10pm GMT - Sunday - 2am SGT - Sunday - 10am SUNDAY War #25 - War Down Under Duration: 60 Minutes Type: Classic KO: 10 Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Sunday - 12am EDT - Sunday - 3am GMT - Sunday - 7am SGT - Sunday - 3pm War #26 Duration: 60 Minutes Type: Classic KO: 10 Health Crystals: 1 Hit Restrictions: ON Roster Size: 11 PDT - Sunday - 6am EDT - Sunday - 9am GMT - Sunday - 1pm SGT - Sunday -9pm War #27 Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: ON Roster Size: 20 PDT - Sunday - 1pm EDT - Sunday - 4pm GMT - Sunday - 8pm SGT - Monday - 4am War #28 Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: ON Roster Size: 20 PDT - Sunday - 7pm EDT - Sunday - 10pm GMT - Monday - 2am SGT - Monday - 10am
Re: Chaos Wars (3/31 - 4/6) @kaw_community Can you please make every war 60 minutes? I think many will agree with me when I say that 2 hours is just too long, 1 hour is pretty much the ideal time because its not too long and it makes the wars interesting.
Re: Chaos Wars (3/31 - 4/6) Hey while we are making requests can we make sos1/gh pay based on the build attacking instead of defending. That would solve that problem. Dont worry thoughbi wont get my hopes up.
Re: Chaos Wars (3/31 - 4/6) devs, r these times taking into consideration the clocks go forward in gmt ?
Re: Chaos Wars (3/31 - 4/6) Ata your crazy you try staring at a phone/pc for 2 hours straight just hitting a button before doing an update try it yourselves
Re: Chaos Wars (3/31 - 4/6) 2 hours is the minimum time needed for any strategy to play out 1 hour wars are almost always decided 1 way or another in the first 5 minutes ( if not at match up) u spend the next 55 either holding wat u got or trying to recover That's it no strategy just an open and pray Plus 1 hour wars really limit rosters due to the lack of willingness of the devs to correct plunder in some way ... So ur basically tell almost all hansels and mediums screw u u can't war at all
Re: Chaos Wars (3/31 - 4/6) Station really couldn't be more right about one hr wars. What happened to the 90 minute wars? I thought that was a reasonable compromise.
Re: Chaos Wars (3/31 - 4/6) Still the same crap times for uk/eu. Will you guys nvr listen. No wonder you are getting so few clans warring, the times suck. The morning and afternoon wars are out of question for most working ppl. The evening war is to early for folks with families. Make it 9pm instead of 8 I don't know why i have wasted my time writing this actually, i have suggested this on numerous occasions and you nvr listen. Here's hoping you may listen and adopt better times for S4
Re: Chaos Wars (3/31 - 4/6) War 12 on Saturday night was a joke. Only 6 wars 5 of which weren't even close. Devs need to stop forcing bad matches and fix this crappy match up system. Also why keep doing 20 man rosters if the participation
Re: Chaos Wars (3/31 - 4/6) Can we do test wars with more strict hit ratios? Or even no hit ratios? Like so a 2 mill could hit like up to 20 mill cs it is reduced to 10 mill? Or test with none
Re: Chaos Wars (3/31 - 4/6) Was going to war was happy it's classic as advantage sucks but it's 11 man so I'm out until you fix the issues at hand I'm a mid build so basically guarantee that the opposition will be mostly sh with few bigs so it's boring. It's bad matches that stop participation on 2 hour wars not the fact it's longer you idiots changes need to happen so stop spending our money we spend on other games and fix this game
Re: Chaos Wars (3/31 - 4/6) Awesome, the war down under time has moved from the last chaos wars due to daylight savings in the northern hemisphere......sounds great for those Down Under