[ENDED] Chaos Wars (3/31 - 4/6)

Discussion in 'Past Events' started by [ATA]Grant, Mar 29, 2014.

  1. Here’s the schedule for this weeks Chaos Wars taking place from March 31st through April 6th, 2014.

    MONDAY

    War #1
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 9 minutes (you can come out 2 minutes early)
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Monday - 12am
    EDT - Monday - 3am
    GMT - Monday - 7am
    SGT - Monday - 3pm

    War #2
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 9 minutes (you can come out 2 minutes early)
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Monday - 6am
    EDT - Monday - 9am
    GMT - Monday - 1pm
    SGT - Monday - 9pm

    War #3
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 9 minutes (you can come out 2 minutes early)
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Monday - 1pm
    EDT - Monday - 4pm
    GMT - Monday - 8pm
    SGT - Tuesday - 4am

    War #4
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 9 minutes (you can come out 2 minutes early)
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Monday - 7pm
    EDT - Monday - 10pm
    GMT - Tuesday - 2am
    SGT - Tuesday - 10am

    TUESDAY

    War #5
    Duration: 60 Minutes
    Type: Classic
    KO: 10 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Tuesday - 12am
    EDT - Tuesday - 3am
    GMT - Tuesday - 7am
    SGT - Tuesday - 3pm

    War #6
    Duration: 60 Minutes
    Type: Classic
    KO: 10 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Tuesday - 6am
    EDT - Tuesday - 9am
    GMT - Tuesday - 1pm
    SGT - Tuesday - 9pm

    War #7
    Duration: 60 Minutes
    Type: Classic
    KO: 10 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 20
    PDT - Tuesday - 1pm
    EDT - Tuesday - 4pm
    GMT - Tuesday - 8pm
    SGT - Wednesday - 4am

    War #8
    Duration: 60 Minutes
    Type: Classic
    KO: 10 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 20
    PDT - Tuesday - 7pm
    EDT - Tuesday - 10pm
    GMT - Wednesday - 2am
    SGT - Wednesday - 10am

    WEDNESDAY

    War #9
    Duration: 60 Minutes
    Type: Random
    KO: 7 - 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 15
    PDT - Wednesday - 12am
    EDT - Wednesday - 3am
    GMT - Wednesday - 7am
    SGT - Wednesday - 3pm

    War #10
    Duration: 60 Minutes
    Type: Random
    KO: 7 - 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 15
    PDT - Wednesday - 6am
    EDT - Wednesday - 9am
    GMT - Wednesday - 1pm
    SGT - Wednesday - 9pm

    War #11
    Duration: 60 Minutes
    Type: Random
    KO: 7 - 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 15
    PDT - Wednesday - 1pm
    EDT - Wednesday - 4pm
    GMT - Wednesday - 8pm
    SGT - Thursday - 4am

    War #12
    Duration: 60 Minutes
    Type: Random
    KO: 7 - 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 15
    PDT - Wednesday - 7pm
    EDT - Wednesday - 10pm
    GMT - Thursday - 2am
    SGT - Thursday - 10am

    THURSDAY

    War #13
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Thursday - 12am
    EDT - Thursday - 3am
    GMT - Thursday - 7am
    SGT - Thursday - 3pm

    War #14
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Thursday - 6am
    EDT - Thursday - 9am
    GMT - Thursday - 1pm
    SGT - Thursday - 9pm

    War #15
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Thursday - 1pm
    EDT - Thursday - 4pm
    GMT - Thursday - 8pm
    SGT - Friday - 4am

    War #16
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Thursday - 7pm
    EDT - Thursday - 10pm
    GMT - Friday - 2am
    SGT - Friday - 10am


    FRIDAY

    War #17 - War Down Under
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Friday - 12am
    EDT - Friday - 3am
    GMT - Friday - 7am
    SGT - Friday - 3pm

    War #18
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Friday - 6am
    EDT - Friday - 9am
    GMT - Friday - 1pm
    SGT - Friday - 9pm

    War #19
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Friday - 1pm
    EDT - Friday - 4pm
    GMT - Friday - 8pm
    SGT - Saturday - 4am

    War #20
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Friday - 7pm
    EDT - Friday - 10pm
    GMT - Saturday - 2am
    SGT - Saturday - 10am


    SATURDAY

    War #21 - War Down Under
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 9 minutes (you can come out 2 minutes early)
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 15
    PDT - Saturday - 12am
    EDT - Saturday - 3am
    GMT - Saturday - 7am
    SGT - Saturday - 3pm

    War #22
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 9 minutes (you can come out 2 minutes early)
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 15
    PDT - Saturday - 6am
    EDT - Saturday - 9am
    GMT - Saturday - 1pm
    SGT - Saturday - 9pm

    War #23
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 9 minutes (you can come out 2 minutes early)
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 15
    PDT - Saturday - 1pm
    EDT - Saturday - 4pm
    GMT - Saturday - 8pm
    SGT - Sunday - 4am


    War #24
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 9 minutes (you can come out 2 minutes early)
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 15
    PDT - Saturday - 7pm
    EDT - Saturday - 10pm
    GMT - Sunday - 2am
    SGT - Sunday - 10am



    SUNDAY

    War #25 - War Down Under
    Duration: 60 Minutes
    Type: Classic
    KO: 10
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Sunday - 12am
    EDT - Sunday - 3am
    GMT - Sunday - 7am
    SGT - Sunday - 3pm

    War #26
    Duration: 60 Minutes
    Type: Classic
    KO: 10
    Health Crystals: 1
    Hit Restrictions: ON
    Roster Size: 11
    PDT - Sunday - 6am
    EDT - Sunday - 9am
    GMT - Sunday - 1pm
    SGT - Sunday -9pm


    War #27
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: ON
    Roster Size: 20
    PDT - Sunday - 1pm
    EDT - Sunday - 4pm
    GMT - Sunday - 8pm
    SGT - Monday - 4am


    War #28
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: ON
    Roster Size: 20
    PDT - Sunday - 7pm
    EDT - Sunday - 10pm
    GMT - Monday - 2am
    SGT - Monday - 10am
     
  2. Re: Chaos Wars (3/31 - 4/6)

    After this weeks **** match ups I won't be bothering.,,,
     
  3. Re: Chaos Wars (3/31 - 4/6)

    @kaw_community
    Can you please make every war 60 minutes? I think many will agree with me when I say that 2 hours is just too long, 1 hour is pretty much the ideal time because its not too long and it makes the wars interesting.
     
  4. Re: Chaos Wars (3/31 - 4/6)

    Hey while we are making requests can we make sos1/gh pay based on the build attacking instead of defending. That would solve that problem. Dont worry thoughbi wont get my hopes up.
     
  5. Re: Chaos Wars (3/31 - 4/6)

    devs, r these times taking into consideration the clocks go forward in gmt ?
     
  6. Re: Chaos Wars (3/31 - 4/6)

    Cool!!
     
  7. Re: Chaos Wars (3/31 - 4/6)

    Overall I like the set up for this week, much better than last time.
     
  8. Re: Chaos Wars (3/31 - 4/6)

    Ata your crazy you try staring at a phone/pc for 2 hours straight just hitting a button before doing an update try it yourselves
     
  9. Re: Chaos Wars (3/31 - 4/6)

     wars used to be 4 hours plus and people sat and did whole thing.
     
  10. Re: Chaos Wars (3/31 - 4/6)

    2 hours is the minimum time needed for any strategy to play out

    1 hour wars are almost always decided 1 way or another in the first 5 minutes ( if not at match up) u spend the next 55 either holding wat u got or trying to recover

    That's it no strategy just an open and pray

    Plus 1 hour wars really limit rosters due to the lack of willingness of the devs to correct plunder in some way ... So ur basically tell almost all hansels and mediums screw u u can't war at all
     
  11. Re: Chaos Wars (3/31 - 4/6)

    Station really couldn't be more right about one hr wars. What happened to the 90 minute wars? I thought that was a reasonable compromise.
     
  12. Re: Chaos Wars (3/31 - 4/6)

    Still the same crap times for uk/eu. Will you guys nvr listen. No wonder you are getting so few clans warring, the times suck. The morning and afternoon wars are out of question for most working ppl. The evening war is to early for folks with families. Make it 9pm instead of 8
    I don't know why i have wasted my time writing this actually, i have suggested this on numerous occasions and you nvr listen. Here's hoping you may listen and adopt better times for S4
     
  13. Re: Chaos Wars (3/31 - 4/6)

    War 12 on Saturday night was a joke. Only 6 wars 5 of which weren't even close. Devs need to stop forcing bad matches and fix this crappy match up system. Also why keep doing 20 man rosters if the participation
     
  14. Re: Chaos Wars (3/31 - 4/6)

    Is 20 percent what it is for 11 man wars
     
  15. Re: Chaos Wars (3/31 - 4/6)

    To that
     
  16. Re: Chaos Wars (3/31 - 4/6)

    Can we do test wars with more strict hit ratios? Or even no hit ratios? Like so a 2 mill could hit like up to 20 mill cs it is reduced to 10 mill? Or test with none
     
  17. Re: Chaos Wars (3/31 - 4/6)

    Get lost daylight saving time, i want my war time back xD
     
  18. Re: Chaos Wars (3/31 - 4/6)

    Was going to war was happy it's classic as advantage sucks but it's 11 man so I'm out until you fix the issues at hand I'm a mid build so basically guarantee that the opposition will be mostly sh with few bigs so it's boring. It's bad matches that stop participation on 2 hour wars not the fact it's longer you idiots changes need to happen so stop spending our money we spend on other games and fix this game
     
  19. Re: Chaos Wars (3/31 - 4/6)

    Hey devs could you make three separate levels for warring or even two?
     
  20. Re: Chaos Wars (3/31 - 4/6)

    Awesome, the war down under time has moved from the last chaos wars due to daylight savings in the northern hemisphere......sounds great for those Down Under