Clan Purpose

Discussion in 'Ideas + Feature Requests' started by HotDragonKing, Feb 17, 2014.

  1. One of the main reasons people took down this idea earlier was because of "clan loyalty." That no longer exists for at least 50% of the players. Just see the HTE rules: "7 day pass with sod". It's all about profit. People go where there is a profit. In order to reintroduce clan loyalty and to spur clan creation, we must add clan member contracts with salaried as incentives and purposes to stay with specific clans. Please read earlier portion of thread to see my responses to possible abuse.
     
  2. Clan loyalty achievement/spell. The longer you stay in a clan the bigger bonus it gives you. When you leave a clan, it resets.

    Every week you are in a clan is a 1% increase to plunder at a max if 10% at 10 weeks.
     
  3. Maybe you've just not been around kaw but I've seen plenty of clans with perms and plenty of clans that have grown to 2 and more
     
  4. Dude, spend 30 second in world chat. Then you will see that 3 out of 5 notifications are for clans advertising hte because its the most liked eb for many. Then you will notice that these clans have restrictions on how long people can stay even with a seal. It's all about profit. Of course there are exceptions but clans are becoming interchangeable parts for a large number of kawers.
     
  5. And perm clans don't need to post ads :| because they have enough members have you ever noticed wc always been like that
     
  6. All I am saying is that my idea would greatly benefit a large population of players. In the hte clans i filter through, I see At least 100 players come and go daily including myself. This might not be the majority of players in KAW but it's easy to see that it is a large number
     
  7. No support. I feel this allow weak clans to die out, and there are too many clans anyway.