Hello People and war lovers. We all know that this days wars are not the way they used to be and also many people are disappointed about how wars are organized now will all the build problems and match-ups. So devs need to do something... That is for sure, otherwise more people will lose interest in warring and even quit playing this game. I have friends that already did that, and I was not happy about it... Now keeping in mind that season 3 is almost over, i think devs can work on it and could try this new types of wars...I am thinking about, Let me explain... I am thinking about a new way wars will be organized and prepared, i think this is the ONLY solution of solving the problem we are dealing now. My idea is to classify wars based on individual build strength! More detailed explanation: I am thinking of a way to divide rosters sign-ups into categories (like they do in box) i am thinking of 5 categories and give them a name or something, i didn't think about that yet, lol Category 1. 2,500,000 - 5,000,000 cs Category 2. 5,000,001 - 10,000,000 cs Category 3. 10,000,001 - 15,000,000 cs Category 4. 15,000,001 - 20,000,000 cs Category 5. 19 + mil cs So sign up will be made based on individual strength rather then total cs and hit ratio, so clans will "build" a roster of a 15 players for example, on the same strength range, all players to have the total cs in the range of one of the categories above... yes this will be a total change... but i think players will adapt to it! also this will solve the war builds issue ppl are complaining about now... and also more players will join the wars! (my opinion) and so... more clans will participate. Sign-ups will be made based on roster players, the category they fit in and match-ups will be placed randomly between clans in each category. So war commanders will make the rosters based on this matter and also they will know where they will fit! I think this will solve the "no-mach" problem as everyone will have a match and wars will be more tight and fun, a great impact will have bfa and bfe! also strategy and roster builds (hansels, hybrids, attack builds) No match issue... Of course now you will say that what's happening if you don't have enough clans signed up for one category... like in category 3 you have 7 clans so 1 will have no match, yes true... but you can have a maximum of 5 no-matches and this will not happen every time! Also a good idea i think will be to make a in-game screen where u can see in real time how many sign-ups in each category... (just the number and not the clans names) like a button on clan page, for example! so a clan will know if on that category are 5 teams or 6 and they will be the 7th with 2 min left to sign-ups ending, so a no match can take place! Sign-ups issues... Casting WOC will be the same as it was before, no change to that, only yes there will be sign-up issues... like when 1 or 2 or 3 players don't mach a category the clan plans to sign-up in, so clan will not be signed up. They will receive a message saying that they don't meet requirements for sign-up, and wc will have to revise the casting and roster members that opted in, and fix it! Or much simpler... the sign-up button will be inactive!! until they meet the requirements! And i think this is a much better solution!!! (or devs can find another solution that will be much easier to apply in the game ) Rancor and EE lvl rewards... Rancor and EE lvl will be given same as before just with some small modifications, i think is better this way! EE lvls will be given as before, but a good idea i think will be to reward rancor lvl based on the category you are fighting in... cat1 will get 1 lvl, cat2 will get 2 cat 3 will get 3 and so on... to cat 5 that will get 5 you can also raise the rancor maximum lvl for the end of season (like 80 for example) and also the equipment will be rewarded accordingly! Another thing will be better if devs will change the "losing" lvl to no lvl! so instead of taking one lvl u can just not give one in case of a defeat! so the player will remain with the same rancor level, just the EE lvl will drop! Equipment rewards can be maid also as before based on the rancor level you have... a smaller rancor lvl will get 2-3 equip, next lvl 3-4, next 5-6 and so on! but you can make it more attractive... like creating a full set of equipment for the lvl 60-79 (out of 80) for example.... and for lvl 80 create 1 or 2 special equip like devs did for summer championships or similar contests! Now you will say that smaller builds fighting in small category will never get to max level getting only 1-2 lvl per war! yes... indeed... but this will stimulate them to grow... and participate in higher leagues! so they will be more active in the game, growing... you want the big rewards, just u have to fight the "big guys"! TVP will be done same as before for the "no match" situation as a reward for the bad luck you had... and mithrill will be rewarded same as before for a win and for the lost no matter the category you're fighting in! I think this is it... i hope i didn't forgot something... And you guys get the idea i'm talking about. I think it can be done, is not that complicated, this will bring more players into warring, more clans will participate and also wars will be more tight and intense, lots of posibilities for strategies, war builds, and many more... overall MORE FUN! I hope you guys love the idea, i'm waiting for your feedback also new ideas to improve the system... And most important devs will take it in consideration and implement it into future wars and seasons! Thank you for your time and happy KaWing
I like the idea. Worth tweaking perhaps a bit but seems a simpler, easier and better system than the current one. I support trying it out at least
Lol, seems that u don't get the idea... U can war as a sh, on cat 1 if u like... For as long you like... If you love the sh build so much... Tho I think stimulating growing is not a bad think... After all this game is for that ...to grow your kingdome not stay small
You have great ideas and have spent a lot of time on putting forward and explaining your idea. I support your idea. The system needs changes, otherwise there is no room for Hansels like myself.
What if people actually tried to make their builds good for war? They didn't put expensive towers in the game for you to complain their too expensive and want to war without them. If you are not willing to build for war you are not really willing to war. Anyone with a reasonable war build at any size can easily get into a clan that gets a decent amount of matches. As for the lower stat clans, they could all war too if they had opponents who also warred. Anyone who really wants to war is able to war. If you are not willing to spend the gold to war, don't expect a good clan to take you because you won't look very serious and will leak. Simple.
I was thinking BFE, BFA will not be calculated for sign-up! this will be an "advantage" players will have in the fight itself... and if u don't have it... well, you need to have it! lol Also players with very good BFE (like mith equip) will have a very nice advantage! but... i think they deserve it for the effort they put in to have it! and let's face it... this will not make them invincible and also not all roster members will be like that! BFA will be also an advantage each player will have (more or less) but not even now BFE is not calculated for match-up so... no big change here! Now this is just an idea... all this is an idea... that can be improved! and tweaked! is not like i am trying here to be smart... or something... is just a point to start and try to change the current war system that has so many problems now... into a better one... and give a chance for more players to war! I am surprised that so less people responded to this threat! even some didn't get the main idea... All the time i see people complaining about this way the wars are now... and how this system sucks now! but when someone comes with an idea... we don't care... let's just complain about it but do nothing! @ AoW_Infamous_AoW- I think you are talking about other game or something lol because i know the reality is whole different one! i know lots of good war builds with good towers, and not able to get a place to war in "good clans" even "street corner clans", like i liked to call them, disappeared! they got tired of losing all the time! even experienced clans gave up warring... like Wingless Angels or Ancient Prestige, not to mention so so many mid-size dropped their builds and convert to SH just to be able to get a spot to war! ..including me!!! so... what the hell are u talking about?
Not including bfe sounds like S1 all over again where established EE clans ruled (I'm not complaining...), and all others were getting rolled because of the disparity... If you do not include "total strength" DEVS will not look at your suggestion as plausible. If you do include total strength, then you do nothing to discourage using SoS1's (SH is an imbecilic term), that extend their range via BFA or HF buildings... Since S1... the solution (of low plunder builds) has been staring DEVS in the face: change plunder mechanics for EE (or across the board).
You've got an interesting idea here, and it's actually one we've thrown around ourselves. The downside we kept seeing is that by having tiered signups it separates the number of clans being matched up and gives them fewer clans to match with. Even if individual stats are within such a range with a lower number of clans in each group it's entirely possible for no matches to occur, and with a smaller group they would have a much larger effect. There's also the fact that it would require clans and players to shape their builds very closely to fit such a range. It doesn't mean it's impossible for us to implement, but it needs further study.
hahahaha kaw com talking about changing builds to fit closely, sounds better than changing builds to create stupud hour glass rosters that stupid people droped build to conform to. At least with this proposal people would be forced to,you know, grow into a real build.
How will be much worse then it is now? I had sooo many no-matches this season... (even today) that is IMPOSSIBLE to have the same amount with this proposed system! When you have rosters at the same range in each category, the ONLY problem is when u have an odd number.... like 7 then will be 3 match-ups RANDOMLY and 1 clan will stay out, yes... but u have 5 categories... so EVEN IF in each category the number of clans signed-up is odd every time you will have a MAXIMUM 5 no matches!!!! Yes... a lower number of clans to sign-up will be a problem... but not for a no match (only if u have JUST 1 clan in one of the categories... but i think this will be the least likely to happen) but for fighting all the time same clan(s) But let's just hope more clans will join and will not be the case! Yes this is true... i think everyone will try to make a roster... for example... for cat 3, with all players very closely to 15 mil cs and not exceed that! well yes... is true... but in time... who wants bigger fights... will raise gold... grow... and move up to the next category! is that worse then staying at 2.7 mil cs? and have SOS1 spread all over the lands? And yes also this will create a whole bunch of new clans with new teams and so on... it will be a little hard at the beginning... but i think after a while people will get used to it! Also i think will be more FUN not knowing how to build your kingdom? more towers? how many towers? ...as u need to keep the range you want! more towers... less attack!!! but with good BFA u can counter that deficit... how many hansels to have... how many Hybrids... which formation is better!? and so on... Tactics will be an unknown domain now... so will be more fun! Yes indeed... someone said something about BFE... to include it in strength or not! ...yes this can be an issue... or not... that i have no idea... as i don't have access to this kind of info... i don't know how this works... but as I've noticed... is not like was in S1 any more... lots of players have a very good BFE! so i don't think will be an issue after all! and if you don't take it in consideration at sign-ups... you will force people to build a good one!!! so even better! Just in case... if there will be a big difference you can always tweak a little the equip bonus strength... for wars... and make things more even!
This is actually an interesting post. You can see the GH/SH relegated to the lowest 1 or 2 categories at most - BFE would be an issue at that level for sure if you only calculate CS - but, hey, you cannot have everything. A humble suggestion: test this with small rosters (11/12 players) @ 1hr; it would be very interesting to see how many signups you get. By keeping the rosters small you would be able to build teams from within a clan or families of clans; which in my opinion is important. In general this would likely produce more balanced match-ups and probably bring in more people to war. As it is now, figuring out a roster that will match is an exercise in alchemy that is sure to discourage many. In general support; it would be preferable to change plunder mechanics but this looks like a simpler workaround.