Forumers, Trolls, KaWers and peeps who just stumbled in! I'm not sure if this has been proposed before but here it goes anyway.... I have been thinking for a while that KaW needs another attack option to help address a slight imbalance between Attack and Spy builds. This idea involves a certain amount of common sense so if you have none please feel free to skip to the end and troll away! The Idea An attack option that hits troops as well as spies..... Whaaaat! Fando, you cray cray! Sounds an awful lot like a spy assassinating troops.... Well yeah it is! The common sense of this is simple, as my 58,100 troops wander through an enemy kingdom how can they not see 1,058,000 spies hiding in trees? I would shoot the commander of my army if he walked straight past an Unkari Ice Tree or Volary with 19,000 spies lurking in it! Surely one of them would say 'Sir, look! That's one of those weird ice tree/birdcages where our spies chillax, do you think they might have some spies in there for us to attack?' Reply 'Pipe down Private, you're paid to die, not to think! I can't seen anything over there' I know what people are thinking.... But Fando they are spies, they'll just hide and stuff. Seriously though, over 1 million spies can't be found?? Surely one of them will fart and give the game away, or forget to put his phone on silent and have his nagging wife call him to bring some milk back on his way home. He'll obviously forget and gets an earful from this 'current' wife and ends up sleeping on the sofa.... Again! However I digress.... The Details I'm no computer programming nerd or anything but the mechanics of it would be similar to that of the assassination option for spies. So, your troops would defend the attack against your spies. If the attacker won he would kill troops and spies, if he fails the defender only loses troops. Troops will decrease and zero making it easier pinning the spies eventually taking them to DTW. There would be no plunder taken in this action and the defender would know who the attacker is, unlike successful spy actions. Pro's Gives attack builds an extra option in EE wars against spies. Could potentially help increase PvP as attack builds could lower spies easier and also hit Pure Spies when they don't have gold out. Cons A massive change in game mechanics which would have spy builds crying about it for weeks. So I would recommend a short period where you could get a full refund on spy buildings to adjust your build as you see fit to counter this extra option. This would probably take the Devs awhile to program and test and stuff like that, they are notoriously good at getting things right first time though.... cough cough Name I can't really think of a name for this extra option, I was swayed towards 'Search And Destroy' or 'Raid' but i'm not convinced. I'd love to hear the KaWmunities thoughts on a name for this option! Conclusion (TL;DR) Basically an attack option for troops to kill spies without taking plunder to help balance attack and spy builds, no plunder from this action. Effectively a reverse version of the assassination option. I'd love to hear everyone's thoughts on this but please be constructive, if you think it's crap say why! Yours to the last whisker, Fando
So.. Are these trees like magic or sumthin? How can they support so many spies?! Wouldn't they break under all that pressure?
Amazing.... Simply and truly a great idea I know I would love to see implemented... Already spies can hit my attack troops, so why not vice versa... Thank you