How about a Hit List or a Black List Now im sure this was probably mention somewhere, but i think its a great idea :!: Something like iMob or DT Mafia ===================================== Pros: 1. Allows players to Hit/Black List each other for a sum/award money that will be earned when then defending player is out of troops/spies or both. 2. Brings back fighting Cost to hitlist someone? Minimun 5mil Then a 12% increase each time that person is hit listed? ==================================== Seriously think about it :twisted: getting to black list people you dont like just for fun :mrgreen: We could pay like in gold or my thoughts mithril or BB :?: :idea: I know it doesnt have much though into it but still the idea of the feature is cool. Hit/Black listing people just for the heck of it :lol: For once my thread isnt useless :twisted: lol <3 my haters. The only bad thing is that players would probably abuse this and use it to make money off of others...
It depends on thread quality brosepth. In response to the thread this is basically the bounty hunter with less detail
Proposed system already been debated by me and many others a while ago. Outcome: - It can/will be abused badly. - Why need this system anyway? Do EE and earn your rewards from pinning there! EE needs more people! When I find it, ill link my thread debating this. Until then, majority didnt like it for the outcomes (reasons) above.
The bounty hunter? i don't know why the devs never implemented it, sure it needs some work to stop abusers but still it seems like a nice idea
There has to be something that will limit abuser!! I do know that on i think its Crime Inc, you can hit list someone every 24hrs or something like that Viking clan does the same limitation with its players
My two cents... The difference between games with a bounty hunter aspect and KAW are: KAW - Has massive groups of people - Has people with loads of accounts - Has people spending loads of money - Has a large customer base Games with Bounty Hunter Aspects - Has little groups of players with a few accounts - Doesn't have a large customer base ... To 'stop abusers' you would have to separate clans and players. Something the devs don't have time to do. The idea is a great one, i mean I suggested this ages ago and loved it, but the implementation is too difficult on the developers end.
Without limitations and constraint then this idea would be worse than the old methods, Plunder Wars / Drop Volleying, for growing alts and clan members. Buttttttt I seem negative! Great to see people adding ideas to the forums! Keep posting them and more than welcome to speak to me if you need assistance or development
This works well for other games, but has no place here. If you want that feature go play those games instead
@B it's not like it's to hard to do, they are just lazy. They are at their offices having catered lunches. That is a fact.