It seems that there are more new clans than there are new players. It would be really useful to have a feedback mechanism to reduce the number of failing clans. The reason for this is that I believe (and I base this on nothing) that when a clan fails, some players stop playing because it isn't a nice experience. Factors to consider: New players entering the game Existing players going inactive (say 7 day inactive) Returning players from the inactive list,becoming active again Clans reaching full status New clan creation If too many new clans are created at once, some will be doomed to fail regardless of the skill and ability of the setup team. So easier than making all this information public, would be to make the price of new clans variable based on these factors, like a stock market tracker. Higher value clan purchase price would indicate a higher chance of failure. People will always be moving clans and clans will always need to recruit, so there isn't a commercial reason (linked to speaker purchase) to keep the static system. Good idea? Please post here to let me know.
No this is a waste, who gives a **** if a new clan fails? Why should devs make a complicated system to fix something that isn't broken?