A PVP Incentive

Discussion in 'Ideas + Feature Requests' started by V-U-L-T-R-O-N, Feb 16, 2014.

  1. We all know hitting an epic battle pays much more well than hitting a player. Consider HTE: the end payout, ect. The incentive to pvp is diminishing; but i have an idea to HELP even the playing field.

    Most of us understand the concept of when your troops% goes down so does your plunder. My idea is to change that to when you hit someone from full troops and you hit someone from pin you get the same plunder. (@ 100% 91m @50% 91m @ 10% 91m.) It's nothing crazy but it will help the my fellows who pvp daily.

    VULCAN
    ✪☣ՀᎯʃτ ☠ ƈᎯરɴᎯĢε☣✪
     
  2. This makes no difference for hansels
     
  3. I realize that but i didn't say It would fix pvp I said it will HELP.
     
  4. But in response to your post, it will render your build candy.
     
  5. No support, you chose to accept the sliding pay scale when you became an attack build. Attack builds shouldn't gain anymore of an advantage than they already have in my opinion.
     
  6. So, attacks should earn a fixed amount while steals drop drastically? You at least get a fixed amount (ally bonus) while hansels don't get a fixed amount at all.

    If your going to suggest a way to fix pvp then at least give all builds a fair chance.
     
  7. Im getting really sick of devs favoring attack builds so much for whatever reason they have, so, no support
     
  8. NO SUPPORT!

    Hansels and pure spy are already out matches
     
  9. Wow. So much butthurt. Although, I do agree, change it for one build, change it for the other.
     
  10. dont know. seems like a good idea maybe u should take that post make it longer, explain, add bb codes and explain have some pros, cons?
     
  11. Warlor how about you purpose that steals don't drop as well bud instead of crying
     
  12. You could just go hansel ;)
     
  13. @Mr kickass if you anything about pvp you'd know that outside of ee Hansel is the best build in the game
     
  14. Pays much more than hitting another player? Woah bro.  I make 50 mil a hit TSG, 50-75mil on other players mainly depending on their size:
     
  15. I don't know about you but my pvp incentive is just getting the other person to actually fight back~
     
  16. Been hitting the battle list all day and nobody hits back.
     
  17. @Snap jaw
    You can make 15b+ in a 4hour tsg. You would do us all a favor if you find us a player that pays that.
     
  18. You could, but if you're like me, you always miss items by a minute or so. So PvP is the way to go.
     
  19. Lol RLTW everyone your size is inactive. Maybe if you tried pvping with your main you'd have a different experience?
     
  20. @Vulcan. It is my main, just started lol.