restrictions on gear

Discussion in 'Ideas + Feature Requests' started by ReturnOfWcom, Feb 10, 2014.

  1. I'm thinking new equips from either war or eb should start having restrictions on it.

    This is to encourage ppl to grow. The limit should be 2/3 times the size of what ever is considered small in wars (see what I did there?).

    So for most ppl who r growing in the game, this won't be an issue. Let's say the best eq is wearable at ~7mil cs(think sword and breastplate) and s3 eq (for example) should start at having a min of 5mil cs. This would be an mid term goal for anyone starting and instant convert by dropping a few allies if needed.

    I think this is especially important for mith eq that focuses on attack fixed stats and r great for smalls, maybe too good?

    All eq currently should not have any restrictions. Everything currently earnt ppl should keep. Only eq going forward.
     
  2. Support. Might actually reduce number of sh if new equips are better.
     
  3. Newwwwwwwwwwww
     
  4. No support  sorry it may not be bad for ee wars but I generally don't like restrictions
     
  5. Support GREAT idea! NO MORE EASY K.Os
     
  6. No support. Bfe is how it is. The people that have it worked for it. Maybe reduce the factor of impact like to 1%, but not restrict it
     
  7. Or just change the bonus you get of equipments to % of your overall stats
     
  8. Changing all equipment to % base would only work if it stayed static instead of getting weaker with troop/spy loss as it does now. Otherwise all equipment would be much weaker at low troop/spy levels
     
  9. No support 
     
  10. I support anything that sticks it to the goofs that won't grow
     
  11. Unless that includes BFA, then I'm okay ;D
     
  12. Hmmm. Most no supporters are small hansels.

    Full support! Gh and sh need to die already. They're monopolizing wars and pushing out other builds. Granted, it's a smart idea but they've gotten too much power through that