I was thinking about what the incentive would be for people to engage more in PvP. Not just the war clans, a larger percentage of KaW players. Now, let me premise that I'm not going into how to deal with hitting inactives, hit ranges, etc. Much of that has been already discussed elsewhere - here I am thinking about what should drop from PvP. What I would love to see drop from PvP is a new material. Let's call it Silver Bars for now. What can I do with silver bars? How about being able to actually change the type of existing buildings you have on your land without having to take them down and rebuild. You want to modify that pesky Lvl3 Eleven Temple (It seemed such a great idea when you put it up) in a spy defense one? Silver's your answer. You get enough silver bar (different amounts for the various buildings and levels) and you can do that. Comments and ideas welcome.
I disagree. I enjoy Pvp for the aspect of it, I do not expect any incentive. I take the fact that I'm at a disadvantage because Pvp is more common then eb or ee for me and I use it to bring me a fair few new targets who are much newer then I am, even if their able to hit me and win the 2 times they hit before crying If I wanted to Pvp with incentive or in an organized way I'd do ee more. I don't like having rules or boundaries or requirements on my hitting people. I don't want to be hunting for a certain build type to get a chance an an award. I don't see why we need Pvp awards or any incentive. The fun is all the incentive we need. It's not like ebs are fun. The gold you get is what's fun there, and ee are boring compared to a good osw but you get mith for equipment there. Pvp and osw give us fun. That's our incentive. Take it or leave it thts up to you. But stop trying to change it.
While I agree with you my idea was to draw some other people in it who may enjoy it once they start - hence the use of an incentive