Okay first time post. Anyways, my idea is that the some new epic battles have multiple out comes based on different variables throughout the EB. To clarify an example would be: Let's say the 'health bar'( could be anything, just an example) is hit with more spies then soldiers. Thus making a different out come towards what comes next and what the end result will be. Those different results could lead to how the equipment drop/plunder/item drop is determined. I'm not saying that one should make the equipment a set ordeal instead of the drop being random, I'm saying make an alternative task that is more difficult( a heck of a lot more difficult) to increase the chance of equipment/plunder/items. This will also make the epic battles more exciting. It will make members question and enjoy back to back of a certain EB( we all know how boring it is getting to do the haunt and warbeast over and over again). I feel like it will be like reading one of those adventure books, but also being able to perform the task that are needed instead of just turning the page. Again first post! So sorry if I messed up anywhere!! Please consider my idea! It would be awesome to see it in a future update very very soon!! Happy Kawing