Clan System Revamp: Battling Newbs and Inflation

Discussion in 'Ideas + Feature Requests' started by Sholron, Oct 10, 2013.

  1. Forgive me, it's my first time posting on a forum and using a tiny-screened phone means accidental submit taps are inevitable.

    As I was saying, Guests can leave for free while Members and any higher ranked players must either request or pay a fee.

    What do you guys reckon?
     
  2. I agree, but who takes money out of bank? What stops a greedy admin from taking it all?
     
  3. You do bring to mind an issue with the plunder bonus - at best it is equal to the tax rate, so you would theoretically just make what you do now. The time limit is key to it - as you could just do normal haunts for the tax enough to cast, but cast for an Escape - adding money to the system overall.

    So, either we implement a timer/EB count limit on the buff, or we could perhaps take the cost of the spell and add it as additional bonus to a set number of Ebs done after it's cast. But that creates the issue of coding becoming a pain unless you allow the guests to reap the benefit as well.

    Well ****. New problem. :lol:
     
  4. Well, for one everything is a "buff", so affects the entire clan.

    Two, and I could've sworn I had this in here, is that casting a buff is like accepting a war challenge - requires let's say 3 votes, at least one of which needs to be the owner/co-owner/senior admin.
     
  5. It is interesting, but I view that as EE levels are now - loyalty is promoted, but at the same time helping friends/family clans becomes a pricey endeavor.

    But - it will require higher admins/owner to make "guests" members.
     
  6. I don't think players should have any penalty for leaving clans. There are to many family clans where going between clans to help is done and encouraged. Even clans that are not part of a group of clans can have a sub clan and need freedom of movement as well. Let's also not forget mercs who are appreciated by many clans. Having penalties for leaving clans, or loyalty bonuses based on staying in one clan, will discourage players from moving around in ways that are helpful.
     
  7. At least loyalty bonuses that require a complete "redo" of what got them member in the first place.
     
  8. Guess you're right, fair point. Requesting would also become an issue if the owner or admins are asleep, forcing the player to pay the price if they urgently need to head to another clan for say an osw.

    Forget penalties then, sounds ridiculous in retrospect
     
  9. You need a max number of slots. 150 for example. No need for 300 slots. Thats just crazy
     
  10. I didn't put in a max number because that's arbitrary - the fact that you could buy more was all that I cared about.

    That said, even 150 seems like a lot IMO - but I suppose it depends on how hard devs ultimately want to make EBs or how expansive other aspects of KaW become.

    And, the max cap can be increased as time goes on. We don't need all of them at once. Too many variables I don't know
     
  11. I support what's been said, although the clan bank is still a very profitable growth method. If a clan was to run 'The Sleeping Giant' (usually giving 700-900b total plunder 10 times over, and with the bank taking a 10% cut, that's 700-900b in the bank and could easily grow a player. Just thought it would take the craved PvP element away again
     
  12. Atm the bank is not a player, but rather a separate entity. No way to transfer gold itself to a kingdom.

    And that's true, so let's think of PvP buffs. :D
     
  13. Can't wait for this to be Implemented!
     
  14. The co owner role is the best idea of the lot. I've personally been in two clans that folded because of an AWOL owner. I worked for six months once to keep a clan alive, but it's just too hard if you cannot make new admins to help keep the clan healthy.
     
  15. Idea, maybe the clan owners can set the percentage held for the clan bank out of ebs. This way a clan can decide their dedication to a clan bank. Of course it can be capped at a certain percentage so it's does not cause abuse to the possible clan bonuses you can buy.
     
  16. This would probably require more work to set up, but it would essentially negate the need for the % plunder bonus spell as you could 0 the tax rate - and by negating it eliminating some of the exploits it has.

    Not bad ;)
     
  17. Im sorry i didnt know you were so big in forums and that u already had forum about it i dont read forums much.
     
  18. Like I said, no worries. Not all the ideas on your thread are even in my part of this one - they're in some of the other clan related threads I put links to.
     
  19. hahahahhah support, I was just going to make a similar thread, but with a good amount of differences.
    Love the clan buff idea though!!!

    My thought on adding more clan spots was a whole guild donation. But, 1 trillion per extra spot, up to 10, each spot increasing by a trillion. Thats right, 10 trillion for that last spot. It should not be easily obtained. Also, it should show who has contributed i.e
    a log.

    Clan bonuses. Get 1% atk/spy for beating a certain eb,1000 times (or more) any number of rewards can be used if u don't want to hand out % bonuses. such as bronzebars, xtals, pots, elements, even a special color spell unlock.

    Clan badges. piggy backing off the above idea, these can be shown on clan page like achievements, but for the clan. Tons of badge ideas besides eb beating, but I'll leave those for another time.

    Clan bank. besides the gold idea, elements. for every few put in the greedy kaw banker keeps one. allows for clans to share, but at a cost.

    thanks for the read, bbl with my few other ideas.
     
  20. SOOOO tired of you already. But great ideas!