I would like a feature added that would allow a player to swap buildings for another of equal value. First off, a mechanic like this would need restrictions. I'd suggest unlocking building swap for low lands after people are low land complete - high lands when high land complete etc. The number of buildings you can swap in a given time period would also need to be limited. 1 building / day perhaps? Just some details for devs to work out if there is enough interest I believe there is a strong argument to be made in favor of this idea. I think it will retain players at the higher end of game content. How many players reach a point (after months or even years) where they begin to loose interest in the way they have been playing and would like to try other aspects of the game? Eb only players wanting to do EE wars come to mind. At the moment the only option is to tear down what they have and rebuild towers or be ineffective. Or the t5 complete hansel who would like to qualify for attack build mechanics? Too time consuming and expensive for most players to contemplate. I would love to tweek my build at no / very little cost, and I'm sure most other players would as well. Please consider this developers. Ps. KAW has stated that 'support' posts are not allowed in this section.
Yay so essentially people don't even need to settle on a specific build, all this means is that you see people woth complete builds, while people may love this, this idea just makes it sort of like a creative world or a playground with your build
I like this idea and agree it should have a timeframe limitation. It would make it too easy to convert when under duress (say in osw) if there weren't any controls. Perhaps a window once every "x" amount of days/weeks/months that a partial up to a complete swap is available, and does not re-open until the time is up. It would force someone to use their new build a while and minimize the potential for exploits.