I like how you didnt quite make it at MMO level,as I feel thats to complicated for an app right now. But,I do like the idea. You could take it farther and mix the equip drop from BL idea to be used for these new professions. These equip would not show up on profile,or affect your BFE in any way.Only you could see them and they would only affect your professions stats. You could also go as far as having a little plunder bonus (Im thinking 1%) as a little incentive for hitting the BL.But you could only get this bonus if you chose the plunder profession.I say 1% so not everyone goes the same route,but useful to turtles and heavy towers.
If you have ever used a forum before to gather a lot of information for a project? I like to quote so I know exactly what I am responding too when I jump back in to quickly re read or grab information. I will try to lighten up on the quoting
Complete support. May I suggest adding a mage profession, that would decrease enchant fails, raise the Max levels of equips, and grant access to new spells in the alchemist.
Unknown, If you iOS Forum a lot, make some key shortcuts in your settings so you can just type "/quote" or "qquote" or something like that and auto complete will just put the BB Code in for you!! If you are on android, I am sure there is a setting for that also...
As I support this idea, it may be easier to add these jobs to the actual clan itself not individual people. Say your weapon smith can make a weapon and it goes in a random drop for some kind of clan event. Also so these jobs aren't taken advantage of with materials from xstaling the BL only so many of each material can be collected a day, this way giving everyone the same chance to get these rewards as apposed to people with large wallets overcoming all. Many tweaks can be made but is a very good base idea. Support
taintedwisdom420, you have a point. However, my intention is only to get on the dev's radar! That sounds a bit into the future for this project. I am still copying down your suggestion though.
Also a miner could earn you a little more gold or something. An alchemist profession could maybe reduce the price of pots. Or you could make them yourself in like a mini-game type of thing. a builder/architect could possibly lower the prices of buildings. And adventurer/explorer (or something similar) could reduce The price if lands. These are just ideas.
To clarify my post, when I say add it to clan I mean each clan can have so many people of each profession. When each person finishes say armor or weapon it is placed in a clan pot, and some sort of event will hand these out to clan members. With this idea in place each item should be returned to the pot if that person leaves or is removed from the clan leaving the bonus to the clan. This implement would be a great way to make people stationary in their clan. Also something would need to be added to say if someone earns materials towards a clan if they are no longer in the clan that the persons made stuff is removed completely or something of the sort. Not refined just an idea to try n work with.
Yeah, keeping people at their clan is a good idea because we know the Dev's already tried that with estoc's edge, and clan achievements. I still think they should add an achievement for disbanding a clan... that will keep people from moving around