what were the passive bonuses for troop buildings?

Discussion in 'Strategy' started by PandaGeorge, Oct 6, 2013.

  1. Im sorry for asking a noob question, but ive been a hansel so long i forgot the passive bonuses for attack building and defense building

    I know the balance building allows you two extra hits, can you refresh my memory and tell me the others?

    Tried looking on build/ land thread, but i seem to keep missing that info
     
  2. balanced buildings give a few extra hits due to a higher troop cap.
    defensive buildings give a little more plunder.
    attack buildings has the lowest cs and plunder, but gives a little extra attack over the other buildings.
     
  3. ^ which is what makes attack buildings the best. >:D :p
    I highly recommend the balanced buildings, the extra hits actually gives a wee bit extra stats :)
     
  4. Thx resilience, much obliged
     
  5. If you want best plunder go for full defense heavy buildings. Even though they don't get an extra 2 hits per full regen, they still have the most plunder.
     
  6. Balanced gives the most plunder. Tests were done I read it on forums somewhere
     
  7. Def buildings are supposed to increase plunder by 5%. I haven't checked this with the new buildings - cause I'm poor 
     
  8. Well this is gonna be costly, i will either go full defense to try and get the most stats and plunder, hf towers eat plunder like crazy i will end up moving them to hl and keeping balanced and spies in hf