i was wondering if someone could test out a build i had been thinking about or simply offer your thoughts, it consists of 1/4 def towers, 1/4 guilds (or spy towers, could be combo of both) and the rest are balanced troop buildings. my thoughts: towers dont give plunder bonuses so i was leaning towards guilds but then you can be spy/steal stripped. the balanced troop buildings provide same stats in attack and defense, thus offering increased defensive protection while still offering enough attack stats to get thru attack builds. i was thinking this build would be ideal for members in clans as it provides a way to waste pots on both sides (if you choose guilds) but also allows defense so that you can not easily be stripped. thanks in advance, Geoff
Sorry, I was reading 1 to 4 towers/guilds but then I thought he might be meaning levels as you upgrade then he also had it for troops so I got confused.
Lol. It happens to all of us at a time cor. I just feel like calling ppl out tonight for no reason lol
Lol but for this buils u need a few bil and have everything lv 4 or lv3 as high as it can go for most sucess
Ahh but my build is: 18subs 2circles 3def towers 1guild end result? A hot mess lol. Def tops out at 399k or suttn like that. Attk at 417k roughly. Close to 700k in ally def n im loaded at least 300 deep on def pots ALWAYS. 600 on spy pots. All pots lol
Its not that hard to do it on a smaller scale. Coming up i had 4 def towers since small. Plunder gets sacrificed alot but i found if u upgrade to subs close to halfway then focus on lands from 1.2 to above, then its easier to get the subs
Idk cor. I like def over atk lol. Only downside for me is prolly less plunder and a reliance on atk pots in war
Summoning circles. And he just said he keeps all spy def potions in stock always.. Mine is set up for a clan farm. Anyone here start farming it I'll war you.