Estoc Trials - Test Wars - Week 10

Discussion in 'Wars' started by admin, Aug 8, 2013.

  1. *News*
    - We will be posting a war analysis of the last 9 weeks shortly.

    Equipment

    You will no longer have the ability to equip or un-equip equipment once match ups occur. This is a necessary change as we now take equipment into account for match ups. Without blocking this, players will take off equipment before match ups in an attempt to game the system.

    Defender too Strong & Defender too Weak

    These systems will stay in the wars. The reason for this is two-fold:

    1) We are matchmaking to optimize the ability for the two clans to hit each other. Most match ups have greater than 90% hit ratios, meaning that over 90% of the possible combinations of attackers and defenders can occur.

    2) We now take into account how many players you influence when we do matchmaking. What does this mean? Let's say you have a clan full of weaker players, and invited a leader board player to join you in war. Before, this would either get you a no match or a mismatch. Now we take into account the player's influence in the war when we do the matchup. For example, if this leader board player actually cannot even hit anyone on the enemy roster, their influence on the war will be minimal and their stats won't affect the matchmaking process.

    This may also mean that on the surface, you may be matched with clans that may appear to be a lot more powerful than yours. Do not worry! If this occurs, it most likely means there are members on the opposing that cannot even hit you.

    We will be updating the matchup algorithm based on the test wars from last weekend so that these weekend wars are even better.

    * *IMPORTANT* we have also restricted member participation to a range of 26 to 29 members.

    *Estoc Edge will be awarded as before. 1 level earned for winning, 1 level lost for losing. You will still lose a level if you leave your clan
    * Mithril will still be rewarded for winning.
    * No Rancor levels will be awarded

    Schedule

    Signup: 3-6 hours prior to War Start Time. This varies based on how close the wars are together.
    Matchmaking: 2 hours prior to War Start Time (Must sign up before this, rosters lock at this point)
    Activity Lock: Approximately 1 hour prior to the earliest War Start Time
    Start Time: This can vary up to 15 minutes. This will be reflected in your war timer.

    All wars will be 2 hour wars.
    KO time will be 10 minutes.



    War 1
    2 hour war, 10 minute KO
    Friday
    PDT - Friday - 12pm-12:30pm
    EDT - Friday - 3pm-3:30pm
    GMT - Friday - 7pm-7:30pm
    SGT - Saturday - 3am-3:30am

    War 2
    2 hour war, 10 minute KO
    Friday
    PDT - Friday - 8pm-8:30pm
    EDT - Friday - 11pm-11:30pm
    GMT - Saturday - 3am-3:30am
    SGT - Saturday - 11am-11:30am

    War 3
    2 hour war, 10 minute KO
    Saturday
    PDT - Saturday - 7am-7:30am
    EDT - Saturday - 10am-10:30am
    GMT - Saturday - 2pm-2:30pm
    SGT - Saturday - 10pm-10:30pm

    War 4
    2 hour war, 10 minute KO
    Saturday
    PDT - Saturday - 7pm-7:30pm
    EDT - Saturday - 10pm-10:30pm
    GMT - Sunday - 2am-2:30am
    SGT - Sunday - 10am-10:30am

    War 5
    Sunday
    2 hour war, 10 minute KO
    PDT - Sunday - 4am-4:30am
    EDT - Sunday - 7am-7:30am
    GMT - Sunday - 11am-11:30am
    SGT - Sunday - 7pm-7:30pm

    War 6
    2 hour war, 10 minute KO
    Sunday
    PDT - Sunday - 1pm-1:30pm
    EDT - Sunday - 4pm-4:30pm
    GMT - Sunday - 8pm-8:30pm
    SGT - Monday - 4am-4:30am
     
  2. Thanks for listening about the KO advantage/random KO frustrations. Hopefully with the new match method and the old system style, there are fair wars this weekend 
     
  3. Typo?? Or all these all 2hr wars?
     
  4. Nvm. Just saw above. Would have been nice to have more notice with such changes devs
     
  5. Yayyyyyyyyyyyyyy!!!!!!! 10 ko times...What? What? Very happy :D :D :D
     
  6. Devs, have you ever heard of a battle in history where the sides couldn't attack each other? This is a war game. In system war, it should be a free for all you can attack anyone in the opposite war roster.

    This IS kingdoms at war
    Also, we have 550 supporters for
     War Crystals you wanted to see support in forums? There you have it
    -MK
     
  7. DTW and DTS is what I wa talking about
    -MK
     
  8. Eventually thanks for listening, like this idea better than previous tests
     
  9. What a joke admin!! Back to where we were with clans running tracking programs and dominate clans pressing thumb until the end!

    The ability to choose out time allowed some room for stealth while already a couple hits away from KO. Why the heck would you take that away again for EVERY war!

    And that on top of a one day notice for all these drastic changes to weekend structure, who paid you off this time
    COMMMMEEEE ONNNNNNN MANNNNNN!!!!
     
  10. Then it shall be done! 2hr desicive battles
     
  11. hmmmm, everyone seemed to like the 1 hour wars.

    guess thats why you ditched them.
     
  12. Please see the analysis we just posted.
     
  13. Please see the analysis we just posted.
     
  14. Thanks for listening, devs. Support the changes.
     
  15. Hand of god u are totally wrong little gh who pay like **** should not be able to hit hlbc hl builds...
     
  16. War 1 and War 2 times should be postponed by 1 hour - latter /like before, pls/
     
  17. I like that a lot