- Bounty Hunter - v2.0 [Reworked] (1v1 EE Wars)

Discussion in 'Ideas + Feature Requests' started by W32SQLE_Anarchy, Mar 10, 2013.

  1. Re: - Bounty Hunter - v2.0 (Reworked)

    Support.
     
  2. Re: - Bounty Hunter - v2.0 (Reworked)

    Support 100%
     
  3. Re: - Bounty Hunter - v2.0 (Reworked)

    Suppoooorttt.......
     
  4. Re: - Bounty Hunter - v2.0 (Reworked)

    Support
     
  5. Re: - Bounty Hunter - v2.0 (Reworked)

    Support
     
  6. Re: - Bounty Hunter - v2.0 (Reworked)

    Sounds amazing!
    Support
     
  7. Re: - Bounty Hunter - v2.0 (Reworked)

    I support the idea. Just one thing, it says that if you sign up, you'll get a random target to hunt. Is this a target that is signing up as a Bounty Hunter as well or just a random target? Because it would cause some problems if you go bounty hunting someone while they pin on EBs.. Just my input. :D
     
  8. Re: - Bounty Hunter - v2.0 (Reworked)

    There could be different strength groups and a daily bounty for each group. The daily bounty could be one that was requested and if none have been requested then ot would be random. The daily bounty would be harder than normal bounties and if you win you get more moth than you would from a normal bounty or it could be a contest like whoever finishes it the fastest gets a lot of moth and everyone else that won gets a small portion of mith
     
  9. Re: - Bounty Hunter - v2.0 (Reworked)

    Mith not moth. Sorry
     
  10. Re: - Bounty Hunter - v2.0 (Reworked)

    ^ good point, maybe ebs are deactivated while bounty hunting or something.....
     
  11. Re: - Bounty Hunter - v2.0 (Reworked)

    I have 2 ideas.

    1. Im not sure about this one, but maybe a way to disninquish between normal hits and bounty hits.

    2. The ability to "share"a bounty. (1v1 initially)
    You receive your target. You then, for what ever reason, want help. You can allow another player(s) to join in but the mith will divided between you by the ratio of hits. Obviously, the more players you recruit, the less amount of mith you will each get.
     
  12. Re: - Bounty Hunter - v2.0 (Reworked)

    Distinguish*
     
  13. Re: - Bounty Hunter - v2.0 (Reworked)

    Yeah floppy a notification when you are being hit as a bounty would be good
     
  14. Re: - Bounty Hunter - v2.0 (Reworked)

    I like your second Idea also floppy.
     
  15. Re: - Bounty Hunter - v2.0 (Reworked)

    Thanks :D
     
  16. Re: - Bounty Hunter - v2.0 (Reworked)

    Robert, i think you can get people not signed up, but people who have signed up have a greater chance of getting picked. (this is from my reading of the op)
     
  17. Re: - Bounty Hunter - v2.0 (Reworked)

    @floppy24601 yes.. but what if you get someone who didn't sign up then? If they hit their EBS you have no chance of completing the hunting. And what if you get someone that DID sign up? They are the prey and don't you think they'll hit on EB as well?
     
  18. Re: - Bounty Hunter - v2.0 (Reworked)

    I think you should only get picked as a bounty off you have signed up
     
  19. Re: - Bounty Hunter - v2.0 (Reworked)

    It says on vals thread that you can refresh it and get a new target after an hour. I guess you would have to use that.
     
  20. Re: - Bounty Hunter - v2.0 (Reworked)

    That doesn't take away the fact you can get to hunt people that just pin on EBs. :|